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Metal Gear Solid 4: Guns of the Patriots is an action-adventure stealth video game developed by Kojima Productions. It is the sixth Metal Gear game directed by Hideo Kojima and is set nine years after the events of Metal Gear Solid and five years after the events of Metal Gear Solid 2: Sons of Liberty. Guns of the Patriots received widespread critical acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was "technically flawless". The game was a financial success, selling 6 million copies worldwide. Facebook: https://www.facebook.com/SneakingFox Twitter: https://twitter.com/FoxInnit Video Editing Software: Sony Vegas Pro 13 Music: Hi-Finesse - Radius Hi-Finesse - Seven Cutscenes: https://www.youtube.com/user/TacticVisionz Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
Please consider supporting us on Patreon: https://www.patreon.com/GVMERS Thumbnail credits, awesome MGS WW2 The Boss concept poster by DirOff: https://www.reddit.com/user/DirOff The nature of video game development is such that games are often developed by large teams with a collaborative approach to creativity. While certain individuals within a team might possess more experience or sway than others, development studios are often trepid to present their works as being auteur-driven – as being directed by a singular artist that controls all creative aspects of the work, and imbues it with a recognizable style associated with them alone. But Konami’s Metal Gear Solid series is a notable exception to this trend. From the release of the original Metal Gear in 1987, to the release of Metal Gear Solid 5: The Phantom Pain in 2015, the series and its unique brand of military escapism mixed with magical realism has been inexorably linked with its auteurist guidance by series director and writer, Hideo Kojima. However, while this auteurism enabled the series to be uncompromising in its ambitions in ways many other triple-A video game franchises cannot afford to be, many compromises were made to the Metal Gear Solid franchise all the same. Be it due to time constraints, hardware limitations, creative disagreements, or whatever other reason one could imagine, Metal Gear Solid – just like any other video game franchise – was built upon innumerable rejected concepts and ideas. With the future of the series highly uncertain following the departure of Hideo Kojima and other notable talents attached to the series from Konami, we felt that it would be worthwhile to investigate some of the series’ more fleshed-out rebuffs, to both wonder about what could have been – and show how many of these failures served as the foundation for future successes. From an ambitious iteration of Metal Gear Solid 2 featuring great white sharks and a mind-reading mask, to a subversive spin-off that went as far as to be showcased on-stage at E3 before being cancelled, and then revived under a different name and developer, the history of the Metal Gear Solid series’ rejected concepts illustrates that while some of the most inspired ideas will never see the light of day, others just need the right time and place to flourish. Subscribe to GVMERS http://www.youtube.com/subscription_center?add_user=GVMERS Follow @GVMERS on Twitter: https://twitter.com/GVMERS Like GVMERS on Facebook: https://www.facebook.com/GVMERS +1 GVMERS on Google+: https://plus.google.com/u/5/b/112054666781403337745/112054666781403337745/posts?pageId=112054666781403337745 Follow GVMERS on Twitch: http://www.twitch.tv/GVMERS
There are loads of huge games coming to PlayStation 4 in 2018 - here is our run-down of the top 20 that you should be excited about! PlayStation Access brings you PS4, PS3 and PSVita news, features and gameplay every week, giving you unprecedented access to the biggest titles on PlayStation. Subscribe now to ensure you never miss out: http://bit.ly/AccessSub All music featured courtesy of epidemicsound.com (http://www.epidemicsound.com) Want more? Rob's Twitter: http://bit.ly/RobPearson Dave's Twitter: http://bit.ly/DavidJackson Nath's Twitter: http://bit.ly/NathanDitum Hollie's Twitter: http://bit.ly/HollieBennett Join us on Facebook: http://bit.ly/AccessFB Follow us on Twitter: http://bit.ly/TweetAccess
In this video, we take a look at the BIG PS4 Games Coming in March 2018. Which of these titles are you interested in? Comment your thoughts on EVERY BIG PS4 Game Coming in March 2018! These are the NEW PS4 Games Coming in March 2018. Keep in mind, these games are in no particular order. Support us with Humble Monthly! - http://bit.ly/2DkRJjl Subscribe here! - http://bit.ly/GameCrossSubscribe Follow us on Twitter! - http://bit.ly/1QYqnTp Support Us by Using this Amazon Link! - http://amzn.to/1eQsQy2 Games present in this countdown- Agony Far Cry 5 Ni No Kuni II Revenant Kingdom Final Fantasy XV Royal Edition A Way Out Attack on Titan 2 Assassin's Creed Rogue Remastered Devil May Cry HD Collection Scribblenauts Showdown Titan Quest Credit for Outro Music- Deep Haze by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/
METAL GEAR SURVIVE Campaign Gameplay Walkthrough Single Player (2018) PS4/Xbox One/PC Follow me on Twitter - https://goo.gl/0nZ6dd SUBSCRIBE - https://goo.gl/VLlbBz Subscribe to MKIceAndFire to get all the new game trailer, gameplay trailers and cinematic trailers including game walkthroughs.
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Deep Haze by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)