Where Bioshock Infinite Went Horribly Wrong

author Charlatan Wonder   1 год. назад
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Where Bioshock Infinite's Story Went HORRIBLY WRONG

Help me make videos https://www.patreon.com/CharlatanWonder Everyone LOVES Bioshock Infinite's story... until you take a closer look at it and see that a lot of corners got cut and a lot of things just aren't up to snuff. Without going after the plot itself, let's pick apart the 7 to 10 hour long Disneyland Ride Bioshock Infinite is and compare it to the worlds we adventured into in Bioshock 1 and Bioshock 2. We'll cover everything from vigors and enemy interactions to tumblr and dudebros!

Dead Space NEEDED to Die

Please consider supporting! https://www.patreon.com/CharlatanWonder It's not a nice thing to think, but killing off the Dead Space franchise after the positively DISASTROUS Dead Space 3 was the nicest thing that EA Games could have possibly done. Dead Space and Dead Space 2 were action-horror delights that invited us in to an immersive world that's we can cherish forever. it's such a shame that Isaac Clarke and the Necromorphs were reduced to what they were by the time we got to Dead Space 3. Sub Here!: bit.ly/charlatanwonder Articles referenced: http://www.ign.com/articles/2013/02/07/dead-space-3-review https://kotaku.com/5981589/dead-space-3-the-kotaku-review https://www.gamespot.com/reviews/dead-space-3-review/1900-6403380/ http://www.pcgamer.com/dead-space-3-review/ https://www.polygon.com/2013/2/5/3938326/dead-space-3-review https://www.destructoid.com/review-dead-space-3-243873.phtml http://www.gamesradar.com/dead-space-3-review/ https://www.giantbomb.com/reviews/dead-space-3-review/1900-556/ http://www.eurogamer.net/articles/2013-01-22-dead-space-3-includes-micro-transactions-for-buying-better-weapons https://gamerant.com/dead-space-3-microtransactions/ https://www.cinemablend.com/games/Dead-Space-4-Has-Been-Canceled-Says-EA-53362.html

Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit

The level "Fort Frolic" is often cited as one of the best parts of the original Bioshock - if not the entire Bioshock series. In this episode I return to the domain of Sander Cohen with a critical eye, to figure out what made this part of the game so interesting and beloved. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Games shown in this episode (in order of appearance): BioShock (Irrational Games, 2007) Thief: Deadly Shadows (Ion Storm, 2004) Deus Ex: Mankind Divided (Eidos Montreal, 2016) Music used in this episode: 00:00 - Going Up, Going Down (BioShock) 01:19 - Mr Bubbles, Little Sister (BioShock) 04:33 - Cohen's Masterpiece, Part 1 (BioShock) 07:05 - Cohen's Masterpiece, Part 2 (BioShock) 08:17 - Cohen is Lurking (BioShock) 10:24 - Going Up, Going Down (BioShock) Credits Alphr: "In conversation with BioShock and The Magic Circle developer Jordan Thomas" http://www.alphr.com/life-culture/1001850/horror-humour-and-purgatory-in-conversation-with-bioshock-and-the-magic-circle

Who Killed Command and Conquer?!?

Join the conversation! https://discord.gg/vTQjUav Patreon https://www.patreon.com/CharlatanWonder The Command and Conqer game series was a vital part of the birth and evolution of the RTS genre and sold millions of copies. Westwood's franchise competed for supremacy with the newly formed Blizzard Entertainment for supremacy of the newly forming RTS genre and the adoration of gamers everywhere. Come with me as I go over 20 years of research into the history of command and conquer fraught with buyouts form EA games and splintering teams so we can answer the question WHO KILLED COMMAND AND CONQUER? Also, I can't even tag all the games that are in this video because YouTube is saying that's too many tags. FINE THEN HOPEFULLY CLOSED CAPTIONS WILL PICK THEM ALL UP BUT I WILL NOT COMPROMISE HOW EXTENSIVE MY VIDEOS ARE FOR YOUR SEARCH ALGORITHMS The Kucan brothers' fantastic AMA https://www.reddit.com/r/IAmA/comments/2c9gfs/i_am_joe_kucan_kane_from_the_command_conquer/?st=jeeraui4&sh=a3ed8d8f THE BIG LIST OF SOURCES I USED (Be careful, there's almost 40 rabbit holes you can fall down here) https://pastebin.com/CTaNpNYN here's some footage of Sole Survivor that I just coldn't get to run on my system https://www.youtube.com/watch?v=y0Ptxi1sjXI&

What If We Built Bioshock’s Underwater City Rapture?

Bioshock is an incredible game for many reasons. One of them, is the game’s infamous underwater setting, the City of Rapture. Could we recreate Rapture in real life? Would You Kindly Watch More?: Science Of Bioshock Infinite ►►►►https://youtu.be/Nk2ulpHk75s Get Play Noggin and Life Noggin merch! http://www.keeponthinking.co/ Follow Us! https://twitter.com/LifeNoggin https://facebook.com/LifeNoggin https://www.instagram.com/lifenoggin/ Play Noggin is a weekly series exploring the scientific concepts behind your favorite video games. Play Noggin Team: Host: https://twitter.com/jhug00 Executive Producer: https://twitter.com/IanDokie Creative Director: https://twitter.com/PatGraziosi Director of Marketing: https://twitter.com/JaredOban Edited by: http://twitter.com/dlnwgnr Producer: https://twitter.com/AudreyDavy Sources: https://gizmodo.com/5895441/the-worlds-biggest-nuclear-submarine-is-also-one-of-the-sneakiest https://www.britannica.com/science/atmospheric-pressure http://www.deepseachallenge.com/the-sub/sub-facts/ http://ngm.nationalgeographic.com/2013/06/125-deepsea-challenge/submersible-interactive http://www.saginawpipe.com/wide_flange_beam2.htm https://maps.ngdc.noaa.gov/viewers/bathymetry/ https://www.inverse.com/article/20978-bioshock-collection-rapture-love-letter https://www.marineinsight.com/naval-architecture/understanding-stability-submarine/ https://van.physics.illinois.edu/qa/listing.php?id=2119 https://www.thrillist.com/travel/nation/the-worlds-eeriest-underwater-cities http://lessonslearned.faa.gov/ll_main.cfm?TabID=1&LLID=28&LLTypeID=2 https://www.oneworldoneocean.com/blog/entry/undersea-labs-50-years-of-living-underwater http://www.southernfriedscience.com/bioshock-oceanographic-how-deep-is-rapture/ https://nerdist.com/where-under-the-sea-is-bioshocks-rapture/ http://bioshock.wikia.com/wiki/Rapture http://bioshock.wikia.com/wiki/Apollo_Air_Flight_DF-0301 http://bioshock.wikia.com/wiki/The_Frozen_Triangle http://bioshock.wikia.com/wiki/Rapture https://hypertextbook.com/facts/2000/SeemaMeraj.shtml http://www.sciencefocus.com/qa/how-many-trees-are-needed-provide-enough-oxygen-one-person http://www.dailymail.co.uk/sciencetech/article-1346446/Titanic-wreck-completely-destroyed-20-years-new-rust-eating-bacteria.html https://science.howstuffworks.com/transport/engines-equipment/question83.htm

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It should be a given with my original handle that I love, love, LOVE the Bioshock series. But while I love Bioshock infinite and think it was and excellent game, I can't deny that a lot of compromises were made to it in order to make it bio "Bioshock-y" which lead to the game losing out on a lot of luster. From handymen, to guns, to voxophones, Booker and Elizabeth's dynamic, and that whole "why are you scavenging when you're got a travelling partner who can literally pull ANYTHING out of thin air?" bit, let's explore where Bioshock Infinite went horribly wrong.

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