Five Things You Don't Know About Nintendo Power

author Defunct Games   3 год. назад
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The Making Of The Nintendo Power Glove - The Incredible Story Behind Its Rise & Fall

The Power Glove is one of the most infamous accessories for the NES (Nintendo Entertainment System). From a tool for NASA, to corporate infighting, a fake CES demo and a nearly universally hated toy only to come back as a pop culture icon. This is the unlikely tale behind the Power Glove. My Other Gaming Docs - https://www.youtube.com/playlist?list=PLHUm7LVN39la3aUJAS8goeKfZmoSHwufh Follow me on Twitter ► https://twitter.com/WrestlesGaming Channel Outro Theme Music Provided By Stevinfinite - https://soundcloud.com/user321724250 Other Stevenfinite songs in this video : Uzi does it"' and "Ruins" Additional Music Provided By Namaste by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ All other songs used with permission via license through Motion Array

Nintendo Power Tips Cassette - Pat the NES Punk

Pat listens to a Nintendo Power audio cassette to learn some great new tips! Follow Pat on twitter: http://twitter.com/patthenespunk

Nintendo Fun Club News Issue #7 - June/July 1988

Episode 21 - This week, I create the "pilot" episode of a new category of videos I'd like to start doing called "Let's Read". A play on the "Let's Play" category of videos, this series would showcase classic gaming magazines and books from back in the day along with my memories from back then. Probably extremely long-winded and definitely not for everybody. In this installment, I take a look at the final issue of Nintendo Fun Club news, which was a free periodical covering the NES before Nintendo power was launched. This magazine was sent free of charge to anyone who sent in the warranty card from their Nintendo Entertainment System. Those folks were sent a letter letting them know that this magazine would cease to exist, giving them an opportunity to subscribe to Nintendo Power right off the bat, so that they wouldn't miss a thing. Subscribe: http://goo.gl/qPJtIq Facebook: http://goo.gl/3kDiqt Twitter: http://twitter.com/CGQuarterly Pinterest: http://www.pinterest.com/cgquarterly/ Homepage: http://www.cgquarterly.com All box art featured in CGQ videos comes from The Cover Project, fount at thecoverproject.net. Check them out for all of your video game insert needs. Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/incompetech) #CGQuarterly #LetsRead

The Power Glove - Gaming Historian

Gaming Historian provides a comprehensive history on the Power Glove, the very first mass-marketed, gesture-based device. This is the most detailed history available on how Mattel was able to take a $9000 virtual reality device and turn it into a Nintendo controller. Part 1 - Virtual Reality (2:00) Part 2 - A New Way to Play (8:52) Part 3 - This is Amazing (12:26) Part 4 - Potential (17:02) Part 5 - Importance (22:58) 'Cool Ride', 'Drifting 2', 'Inner Journey' by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ 'Deep Haze', Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ 'Rhythm and Booze', 'Lightning on a Blue Sky" by Twin Musicom is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://www.twinmusicom.org/ 'Divider' by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://chriszabriskie.com/divider/ Artist: http://chriszabriskie.com/ ► New viewer? Subscribe! http://goo.gl/WCIhMQ ► Facebook & Twitter: http://www.facebook.com/gaminghistorian http://www.twitter.com/gaminghistorian ► Questions / Comments? http://www.thegaminghistorian.com

Nintendo Power Issue #1 - July/August 1988

Buy "Console Wars": http://amzn.to/2unQj3g Check out CGQ+ : http://www.youtube.com/cgqplus Episode 48 - The premiere issue of Nintendo Power, from the summer of 1988. Nintendo had been sending out a free newsletter, the Nintendo Fun Club News, to registered Nintendo owners. But in the summer 0f 1988, they made the shift to a full-blown, Nintendo-centric magazine. Nintendo Power was available on the news stands for $3.50, or a 6-issue, 1-year subscription could be purchased for $15. In this first issue of the magazine, such NES classic as Super Mario Bros. 2, Contra, and Double Dragon are covered in-depth, along with previews of upcoming games like Marble Madness and Gun.Smoke. For many gamers of my generation, this was the first magazine we ever owned. As such, its iconic status really can't be over-stated. I personally never had a subscription to Nintendo Power because we just didn't have the money, but I often read my best friend's issues and to this day the nostalgia pours off of each page. Show notes: - This is the first episode of the show in which I used a 2-camera setup. I think this helps break things up visually and makes the show more interesting. The second camera also gives me "someone" to talk to when I'm relating personal anecdotes about the games being discussed. - I have wanted to do a read-through of this issue since I got the idea to do these magazine videos, but wanted to wait until I thought I had the hang of it well enough. Based on how this episode turned out, I'm glad that I waited. - Portions of this episode were recorded on three separate days, but I always put the same shirt back on, to maintain continuity. All the usual crapola that no one reads: Official Classic Gaming Quarterly t-shirts: http://amzn.to/2aycwli Twitter: http://twitter.com/CGQuarterly Instagram: http://www.instagram.com/cgquarterly/ Homepage: http://www.cgquarterly.com All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB using an XRGB Mini Framemeister and an Elgato Game Capture HD. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac Pro using Final Cut Pro X. Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos. Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/i­ncompetech) #CGQuarterly #LetsRead

For many of us, Nintendo Power was the gateway drug to harder video game magazines. With its eye-catching cover designs and an emphasis on detailed strategy guides, Nintendo Power toed the line between informative news source and wildly biased propaganda machine. No matter where you come down on this long-running magazine, it's interesting to look back at some of the misconceptions people have about Nintendo Power's early days. Here are five facts you didn't know about Nintendo Power.

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