Wii Fit (Wii) - Let's Play 1001 Games - Episode 319

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ARMA: Armed Assault (PC) - Let's Play 1001 Games - Episode 318

The classic tactical combat game, pre-zombie apocalypse 💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001 💥 Follow me on Twitter ► https://twitter.com/GamingJay1001 💥 Check out the website ► http://letsplay1001.com/ 💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908 I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is... ARMA: Armed Assault from https://en.wikipedia.org/wiki/ARMA:_Armed_Assault ARMA: Armed Assault (stylized as ARMA; known as ARMA: Combat Operations in North America), is a tactical military first- and third-person shooter, released in 2006. ARMA is the spiritual successor to Operation Flashpoint: Cold War Crisis and features an overhauled game engine, with improved graphics, physics, multiplayer functionality, scripting capabilities, and new units and vehicles. An expansion pack titled ARMA: Queen's Gambit was released in 2007. Because of legal issues between Bohemia Interactive and Codemasters (the original publishers of Operation Flashpoint), Codemasters owns the intellectual property to the name Operation Flashpoint. Since Bohemia Interactive severed its connection with Codemasters and no longer has the legal right to use the Operation Flashpoint name, Armed Assault is considered to be the direct descendant of Operation Flashpoint. ARMA 2 (previously referred to as "Game 2") was released in June 2009. Codemasters has released a rival title to Bohemia Interactive using the name Operation Flashpoint: Dragon Rising, in which Bohemia Interactive has no participation. The multiplayer aspect of the game features a "Join in Progress" option, so that players can play without waiting. The number of people allowed in a multiplayer game is limited only by the server's capability. NPCs are also available in multiplayer missions, both as allies and enemies, while the mission editor allows users to script battle scenarios. A cooperative mode of gameplay is also included, allowing players online to complete the single player missions as a human player squad. The Armed Assault community also creates custom content such as new missions, campaigns, factions and weapons. A new multiplayer mode that blends FPS and RTS elements was released as ArmA Warfare in the official update 1.14.[3] ArmA Warfare contains team-based multiplayer missions with realtime strategy. Two sides fight for control of the entire map or destruction of the enemy base. Players must capture whole cities to gain resources that can be channeled into manufacturing even more weapons, units and cars.

#ESA17 Speedruns - Wii Sports Resort [All Sports] by Chrisoofy

Chrisoofy https://www.twitch.tv/chrisoofy

How the inventor of Mario designs a game

Shigeru Miyamoto's design philosophy, explained. Subscribe to our channel! http://goo.gl/0bsAjO Vox.com is a news website that helps you cut through the noise and understand what's really driving the events in the headlines. Check out http://www.vox.com to get up to speed on everything from Kurdistan to the Kim Kardashian app. Check out our full video catalog: http://goo.gl/IZONyE Follow Vox on Twitter: http://goo.gl/XFrZ5H Or on Facebook: http://goo.gl/U2g06o

Wii Fit Plus - Advanced Skateboarding Gameplay

I got Wii Fit Plus on my recent birthday, and I love this exercise in the game so much! So, I decided to show it off for all you guys!

Mafia: The City of Lost Heaven (PC) - Let's Play 1001 Games - Episode 320

The Grand Theft Auto of the 1930's 💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001 💥 Follow me on Twitter ► https://twitter.com/GamingJay1001 💥 Check out the website ► http://letsplay1001.com/ 💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908 I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is... Mafia: The City of Lost Heaven from https://en.wikipedia.org/wiki/Mafia_(video_game) Mafia is an action-adventure video game developed by Illusion Softworks and published by Gathering of Developers. The game was released for Microsoft Windows in August 2002, and later ported to the PlayStation 2 and the Xbox consoles in 2004, in North America and Europe. The game traces the rise and fall of Tommy Angelo, a fictional mafioso in the 1930s. Mafia received positive reviews for the Windows version, with critics praising the game for its realism, while the PlayStation 2 and Xbox versions of the game received mixed reviews. A sequel, Mafia II by 2K Czech, was released in August 2010, and a third game titled Mafia III by Hangar 13 was released in October 2016. Mafia's storyline gameplay consists of driving, mainly easy city cruise between different locations, as well as chases and races; the rest of the game is based on third-person on-foot navigation and shooting - all inter-connected with cutscenes. In addition to city and countryside, detailed interiors like the city's airport, a museum, a church, a hotel, an abandoned prison, restaurants and Don Salieri's bar are included. Weather changes and day/night cycles are in use, though unlike in Grand Theft Auto missions take place at a set time and the weather is fixed during the duration of the level. 51 classic American cars around the city can be driven in Mafia, plus 19 bonus cars (5 of which are racing models) unlockable after the main mode and the opening of a new game mode. Cars are introduced periodically - in the beginning of the game, early 1920s models drive on the streets of the city, while models from 1930 begin appearing in later game stages. All of the vehicles are based on real-world cars from the era, albeit renamed and redesigned due to copyright issues. he game was in development since the end of 1998. It was codenamed Gangster and originally intended to be a driving game similar to Driver. Multiplayer modes were also planned and announced during development, but were eventually cut in the final release.[2] The release date was scheduled for 2000. Illusion Softworks initially utilised the engine used in Hidden and Dangerous but was replaced by LS3D as the previous engine did not fulfill the developer's requirements. Due to the change of the engine, the game was released two years later than planned.[5][6][7] Mafia was ported to PlayStation 2 and Xbox in 2004. Illusion was not involved in porting the game. Some of the features of the PC version do not exist in the console port, such as police patrols around the city in Free Ride, and some aspects of the game's realism and graphics.

Nintendo's attempt to help fight the obesity epidemic

💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001
💥 Follow me on Twitter ► https://twitter.com/GamingJay1001
💥 Check out the website ► http://letsplay1001.com/
💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908

I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Wii Fit
from https://en.wikipedia.org/wiki/Wii_Fit

Wii Fit (Wiiフィット Wī Fitto) is an exergaming video game designed by Nintendo's Hiroshi Matsunaga[4] for the Wii home video game console.[5] It is an exercise game consisting of activities using the Wii Balance Board peripheral. As of March 2012, Wii Fit has held the position of third best selling console game not packaged with a console, with 22.67 million copies sold.[6]

The game uses a unique platform peripheral called the Wii Balance Board, on which the player stands during exercise. The game features yoga, strength training, aerobics, and balance games. Matsunaga described the game as a "way to help get families exercising together".[7] Wii Fit has been used for physiotherapy rehabilitation[8][9] and has been adopted by various health clubs around the world. Additionally, the game has been used in nursing homes to improve posture in the elderly. The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities.

Wii Fit requires the use of the Wii Balance Board,[11] a unique platform peripheral that the player stands upon during play. Similar to a bathroom scale, the Wii Balance Board is capable of measuring a person's weight, but is also able to detect the person's center of balance (COB),a feature heavily utilized in the game. Wii Fit contains more than 40 activities designed to engage the player in physical exercise, which consist of yoga poses, strength training, aerobics, and balance games.[12] Most activities generally focus on maintaining COB and improving posture.

Players register and play in Wii Fit via a user profile, assigned with the player's date of birth, height, and Mii character, that keeps track of the player's progress. Physical activities done outside of Wii Fit can also be logged into the profile. Wii Fit allows up to eight different profiles to be registered.

Wii Fit was first revealed as Wii Health Pack[15] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.[7] Then described as a "way to help get families exercising together",[7] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.

As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[16] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[16] He found that it had become "fun over time to talk about these things",[16] and as weighing oneself "didn't make much of a game",[16] Nintendo decided to build games around the idea to mesh with the concept.[16] The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.[17]

The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007, and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.[18] Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time,[17] and also stated that there were no plans to integrate WiiConnect24 functionality into the game.[19] He did note, however, the possibility for taking advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.

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