#32 - Tag der Befreiung! | Let's Play: Gothic™ II ... uff pälzisch

author Jenki   3 мес. назад

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Jak GOTHIC.. Współtworzył WIEDŹMINA | Wypowiedzi twórców

https://facebook.com/dziejekhorinis/ ~BIBLIOGRAFIA~ Artykuły i wywiady: • BuckGB, “The Witcher Interview” (GameBanshee.com, 28 październik 2008)[http://www.gamebanshee.com/interviews/28327-the-witcher-interview-v15-28327.html] • Charles Onyett, “PRE-E3 2007: INTERVIEW WITH A WITCHER DESIGNER” (IGN.com, 3 lipiec 2007) [http://www.ign.com/articles/2007/07/03/pre-e3-2007-interview-with-a-witcher-designer] • Justin Haywald, “How the Side Quests in the Witcher 3 Can Change the Whole Story” (GameSpot.com, 25 kwiecień 2015) [https://www.gamespot.com/articles/how-the-side-quests-in-the-witcher-3-can-change-th/1100-6426897/]/] • Samuel Roberts, “The Witcher 3 preview: how to build an RPG with 36 endings” (PCGamer.com, 1 maj 2014) [http://www.pcgamer.com/the-witcher-3-preview-how-to-build-an-rpg-with-36-endings/] • Steve Farrelly, “AusGamers Developer Interview with Konrad Tomaszkiewicz, Game Director for The Witcher 3” (AusGamers.com, 4 lipiec 2014) [https://www.ausgamers.com/features/read/3454867] • Matt Hanson, “CD Projekt Red’s favorite PC games of all time” (techradar.com, 24 kwiecień 2017) [http://www.techradar.com/news/cd-projekt-reds-favorite-pc-games-of-all-time] • “Quest Design według CDPR - pytania i odpowiedzi” (29 kwiecień 2016) [https://forums.cdprojektred.com/forum/pl/seria-gier-wied%C5%BAmin/wied%C5%BAmin-3-dziki-gon/72142-quest-design-wed%C5%82ug-cdpr-pytania-i-odpowiedzi] • Sebastian Thor, “Witcher 3 lässt euch vieles tun, aber Eislaufen? Nope.” (Eurogamer.de, 3 luty 2015) [http://www.eurogamer.de/articles/2015-02-02-the-witcher-3-laesst-euch-vieles-tun-aber-eislaufen-nope] • RPG Codex, “A few words with Michal Kicinski, Co-Founder of CD Projekt “ (29 kwiecień 2009) [http://www.rpgcodex.net/content.php?id=189] Wideo: • TVGry.pl, “Widzieliśmy Wiedźmina 3 w akcji! Czy twórcy poradzą sobie z ambicjami?” (8 sierpień 2013) [https://tvgry.pl/wideo.asp?ID=3601] • KręciołaTV, “Marcin Iwiński, CD PROJEKT RED - Przystanek Woodstock, CAŁE spotkanie” (15 luty 2016) [https://youtu.be/fEoQ9EuoFc4] • TVGry.pl, “Tak pracują twórcy Gothica – odwiedziny w Piranha Bytes” (1 lipiec 2016) [https://youtu.be/6v8sXkSr77g] • Witcher2Game, “The Witcher 2 Developer Diary 2 The Engine Part 1” (30 sierpień 2011) [https://youtu.be/XNsxwX_sva8] • VideoTesty, “Czy Powstanie nowy Gothic? Wywiad z Twórcą Gothica na WGW 2016” (16 październik 2016) [https://youtu.be/Qvjz_7WtBUQ] • arhn.eu, “Biały Wilk: Historia komputerowego Wiedźmina | Film dokumentalny” (10 wrzesień 2017) [https://youtu.be/g18GgD-SNzM] • Game Informer, “Interview: Designing The Witcher 3: Wild Hunt” (9 luty 2013) [https://youtu.be/bZ-rIY-W9ZQ] • TVGry.pl, “Widzieliśmy Wiedźmina 3 w akcji! Czy twórcy poradzą sobie z ambicjami?” (8 sierpień 2013) [https://tvgry.pl/wideo.asp?ID=3601] • Game Informer, “The Open World of The Witcher 3: Wild Hunt” (18 luty 2013) [https://youtu.be/hqk-9FKcuZ4]

IDDQD | Секреты Gothic 2

Добрый день, дорогие друзья! Меня зовут Алекс Фей, и я делаю игровые обзоры на старые игры. Представляю вашему вниманию. IDDQD – это старый (как сам мир) пароль на всем известный легендарный Doom. Пароль, дарующий герою неуязвимость или бессмертие. И, да, чаще всего я рассматриваю игры, которые никогда не устаревают. Этим играм по 10, а то и больше лет. Мы в них играли, играем и будем играть, т.е. фактически, друзья, они (наши любимые игры) бессмертны. В данной рубрике я буду рассматривать игровые секреты, баги, глюки, фишки ну и т.п. Подписывайтесь на канал! Оставляйте комментарии! http://vk.com/feydark - Я http://vk.com/feyship - Группа ВК

Gothic 2 Die Rückkehr 1.1 - Endkampf

Und wieder einmal stehen wir auf Onars Feldern und kämpfen in einer großen Schlacht gegen die Horden der Orks. Rückkehr 1.12.9 Rebalanced http://forum.worldofplayers.de/forum/threads/1433800-RELEASE-Gothic-2-Die-R%C3%BCckkehr-1-12-9-Rebalance-3 Gothic 2 DX11 Renderer: ---------------------------------------- http://forum.worldofplayers.de/forum/threads/1441897-D3D11-Renderer-f%C3%BCr-Gothic-2-%28alpha%29-15

Gothic — najlepsze teksty i dialogi

Film przedstawia niektóre ze śmiesznych tekstów, które można usłyszeć w Gothicu i Gothicu 2 Nocy Kruka.

Gothic 2 (Classic) Speedrun in 35:34 (segmented)

Activate annotations and read description for explanations! This is segmented, meaning I splice the best attempts from save point to save point together. time: 35:34 (35:29.9 + 4.5s "save penalty") version: German 1.28 segments: 46 General techniques used throughout the run: - turning charging enemies Due to a programming oversight whenever any NPC does a charging attack and you press left/right or turn the mouse, that NPC will turn accordingly. This allows you to make many enemies turn away from you before they can hit you, greatly increasing the chance of surviving an encounter with dangerous enemies such as orcs and demons. - increasing movement speed Obviously speed potions make you quicker. A running snapper and a bunnyhopping wolf are at the same speed. A bunnyhopping snapper is significantly faster. Strafing diagonally into a wall is also significantly faster than running straight with a speed potion, but rarely used, because there is rarely a wall on the fastest path and it's hard to do optimally too. Strafing is slightly faster than running. Jumping is the same speed as running. - strafing through walls If there's a right corner between straight walls, it's almost always possible to just strafe through it. - retaining consumable items Interrupting the use animation by an enemy attack allows you to keep the item (does not apply to scrolls). - jumping on slopes Strafing into the wall allows you to temporarily stand on the slope and jump again. - door teleporting Canceling an item iteraction by drawing a weapon teleports you to a nearby place. If there is an NPC anywhere close to you and the game thinks there is no place for you, it can put you behind the door, you were trying to open. - animal transformation through walls As with the above trick the game wants to put you to a nearby place after a transformation and is not always perfect with it. - undrawing weapons quickly by pressing the map key In Gothic 2 the loading screen usually does not immediately disappear, when the game finished loading. This is a problem for two reasons: 1) The video would not show all the action since some of it would be hidden behind the loading screen. 2) I would not be able to determine the actual playing time. For this reason I activated devmode, which fixes this issue for some reason. But this does not mean I used any cheats. Thanks to Artur1/GothicMunchkin and TheWonderer/iwasvonix, I took a lot of ideas from them.

Heute ist der Tag der Befreiung, sowohl für Bilgot, der aus Fajeth's Lager kommt, als auch für Gorn, der aus dem Knast kommt! :D


Gothic™ II + Die Nacht des Raben| Fantasy-Rollenspiel (2002-2003)
USK Einstufung - ab 12
Plattform - PC
Kommentiert von Jenki (2018)
Hier findet ihr mich auch:
Twitter - https://twitter.com/Jenki1988LP
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Ebenfalls nützlich - https://www.worldofgothic.de/


Unterstütze die Entwickler und kaufe das Spiel!
Steam - http://store.steampowered.com/app/39510/Gothic_II_Gold_Edition/



Gothic™ II ist ein Spiel von Piranha Bytes und JoWood. Jenki steht in keiner Verbindung zu Piranha Bytes und JoWood. Jenki distanziert sich von allen Kanälen, Videos, Kommentaren usw., die vorgeben etwas mit Jenki zu tun zu haben und im Namen von Jenki zu handeln.

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