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This GDC 2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and self-publish his own game in the span of a year. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
3 hours of Computery's music: https://www.youtube.com/watch?v=vvusi8EWzPc The training data was all composed by Doug McKenzie at http://www.bushgrafts.com/jazz/midi.htm. Here's some of those pieces of music converted to images: https://www.youtube.com/watch?v=6iPZE20WACk Part 1 ("3 neural nets BTPTBJM"): https://www.youtube.com/watch?v=uiJAy1jDIQ0 Want to chat about science, technology, engineering or math? Then go here: https://discord.gg/dxCBaYn What about non-STEM stuff, like TWOW or BFDI or anything else carykh-related, then you can go here: https://discord.gg/ZVQMa8U My patreon: https://www.patreon.com/carykh Raw MIDI, .wav, .mp3, and .txt files: https://drive.google.com/drive/folders/0B98DkR2AsGZaYk9JNFJScWRnMTQ?usp=sharing Original human-composed jazz MIDI files: http://www.bushgrafts.com/jazz/midi.htm Andrej Karpathy's LSTM: http://karpathy.github.io/2015/05/21/rnn-effectiveness/ https://github.com/karpathy/char-rnn HyperGAN: https://github.com/255BITS/HyperGAN PixelCNN: https://github.com/openai/pixel-cnn Hazel Cricket: https://www.youtube.com/channel/UCasKvuIk59T7SUJr60auxqg AI-generated baroque music video: https://www.youtube.com/watch?v=SacogDL_4JU Teaching my computer to give me friends (video about convolutions): https://www.youtube.com/watch?v=p_7GWRup-nQ My twitter: https://twitter.com/realCarykh Background music (human composed): Great Days by Joakim Karud http://soundcloud.com/joakimkarud Music provided by Audio Library https://youtu.be/5lhZRunuJTs Almost Original (Instrumental) by Joakim Karud http://soundcloud.com/joakimkarud Music provided by Audio Library https://youtu.be/r20_9c0fzGk
Never thought this day would come where I was writing my own Machine Learning Neural Network Projects... prepare to have SOME FUN! PATREON: https://www.patreon.com/Jabrils SUBSCRIBE FOR MORE SEFD SCIENCE: http://sefdstuff.com/science Table Of Contents ----- 0:00 - Intro 0:10 - My AI Story 1:58 - Starting point 2:16 - Introducing Forrest 2:35 - Discovering Forrest's Problem 3:20 - How the joystick works 3:59 - Exploring our A.I. options 4:47 - Monster Boss Battle Course 4:53 - Recap on whats going on 5:40 - Setting up our inputs 6:30 - Our Neural Network structure & how it works 8:11 - Inputting our Neural Network into Forrest 8:56 - Conclusion Please follow me on social networks: twitter: http://sefdstuff.com/twitter instagram: http://sefdstuff.com/insta reddit: https://www.reddit.com/r/SEFDStuff/ facebook: http://sefdstuff.com/faceb Music ----- Coming soon REMEMBER TO ALWAYS FEED YOUR CURIOSITY
Super important. How we will win the fight against aging using science: https://youtu.be/AvWtSUdOWVI Here the program I used in the video to run the Game of Life: http://golly.sourceforge.net/
Learn web development fast: https://shop.killervideostore.com/ Article: https://www.killersites.com/blog/2017/should-you-learn-c-in-2018/ Learn Python and OOP: https://www.killervideostore.com/video-courses/beginners_python_3.php C++ is the engine building programming language that you use when you need super high performance. These days, in the age ultra fast CPU's and mature development platforms, its' use will probably continue over time ... especially since Swift runs nearly as fast as C++ at run-time ...and without all the C++ hassles. Join a community of nerds: https://www.killersites.com/community/ Learn Python 3 fast: http://www.killervideostore.com/python/ My Instagram: https://www.instagram.com/stefanmischook/?hl=en Thanks! Stef
Dabbling with GameMaker led me to look for procedurally generated music software. After trying a few things, Wolfram Tones won out, mainly for the variety within its output.
Examples of music begin at 1:42.
A worldwide, royalty-free licence to use WT within commercial indie-games can be requested using the 'contact us' link within their website.
Backdrop to the video is a pre-pre-pre-pre-alpha-pre-pre of a small growth of code I've prodded until it did a thing.