HUNT PAOLUMU! Monster Hunter World Gameplay Part 11 - Walkthrough Part 11 (PS4 PRO)

author GhostRobo   6 мес. назад
16,602 views

356 Like   13 Dislike

HUNT TZITZI-YA-KU! Monster Hunter World Gameplay Part 12 - FULL GAME Walkthrough Part 12 (PS4 PRO)

Monster Hunter World Gameplay Part 1 - Monster Hunter World Walkthrough Part 1 - Monster Hunter World FULL GAME! Today we dive in to MONSTER HUNTER WORLD on PS4 PRO! Check out the full game, and then let me know what YOU think in the comments down below!! FOLLOW ME ON TWITTER: http://twitter.com/GhostRobo FOLLOW ME ON INSTAGRAM: http://instagram.com/GhostRobo #GhostRoboArmy for life!! Monster Hunter: World is an action role-playing game set in an open world environment and played from a third-person perspective. As with previous games in the series, the player takes the role of a Hunter that is tasked by the "Research Commission" to hunt down and either kill or capture large monsters that roam outside their central base of Astera for them to study. The player's character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with. This includes a weapon which comes from one of fourteen archetypes (such as long sword, bow, or hammer), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly. While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field. This creates a core loop of gameplay that has the player fight monsters they can beat to obtain the right loot to craft improved weapons and armor to allow them to face more powerful monsters and the potential for even better equipment. The game supports both single-player (both offline and online) and up to four player cooperative mode while being online; there is no local online multiplayer. The game's quest system will be the same in both modes. In single-player mode, the hunter can have a Palico (an anthropomorphic sentient cat species) assist them in combat, and if they are playing online, players can call for help from other players anywhere in the field by having their character launch a red flare, allowing other hunters to help, creating a drop-in/drop-out system. The game will support Squads, the equivalent of clans or guilds in typical massive multiplayer online games. The game will allow players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players will be limited to cooperating with those on the same platform, and will not feature cross-platform play. Players will also need to be registered with their console's service (PlayStation Network or Xbox Live) to use multiplayer features.[With an aim to reach a wider audience than past games, Monster Hunter: World also provides more information to players, such as a companion that will warn the player when they are running low on health, and more details on the advantages and disadvantages of weapons and armors against specific monsters. The game will feature a story mode offered through the quest system. Unlike previous games, where the story mode led the player through and to complete the "Low Rank" quests, before opening the game to more difficult "High Rank" quests without a story driver, World will have a narrative that continues into the "High Rank" quests.The game's complete story mode is estimated to take between 40 and 50 hours, according to director Yuya Tokuda. Instead of quests that required the player to slay a number of smaller monsters or collect resources, World will offer these as Bounties or Investigations that can be achieved alongside the main quests. A player can have up to six different Bounties or Investigations active, and which provide rewards when they are completed.

Monster Hunter World | Funny Moments #2

Back at it again, enjoy! I don't normally like asking for money, but with YouTube and all the ad problems going around, desperate times call for desperate measures. Anything helps, and all money is going into my setup so can I make better videos for you guys! Thank you! Donate here: https://www.paypal.me/QuiteAmazing Logo Designer: https://www.instagram.com/patpax/?hl=en Twitter: https://twitter.com/quite___amazing Instagram: https://www.instagram.com/q_to_the_mf_a/

Monster Hunter World | Augmenting Explained - The Real End Game

Augmenting is a core part of Monster Hunter World's end game. Here's everything you need to know about it. If you enjoyed the video, don't forget to leave a LIKE and COMMENT down below. SUBSCRIBE for daily gaming videos! TEMPERED MONSTERS EXPLAINED: https://www.youtube.com/watch?v=H45zmq-rB6c ► Subscribe to my second channel: https://www.youtube.com/c/Arekkz ► Follow me on Twitter: http://www.twitter.com/Arekkz ►Join the Arekkz Gaming Discord: https://discord.gg/NvSVGYK ► Follow me on Twitch: http://www.twitch.tv/ArekkzGaming ► Follow TwoSixNine on Twitch https://www.twitch.tv/twosixnine ► Like Arekkz Gaming on Facebook: http://www.facebook.com/ArekkzGaming ► Follow me on Instagram: https://instagram.com/arekkz/ Check out the HyperX Headset I use: http://geni.us/ArekkzGaming

Monster Hunter World: Anti-Bull$#!% Defense Armor Build for High Rank

Monster Hunter World features a lot of mechanics and abilities that are, quite frankly, bull$#!%. Monsters yelling all the time, knocking you around at the slightest brush of a paw, debuffs galore. I got really tired of it, so I did something about it. This is the completely overkill, anti-bull$@!%, shut your monster roaring ass up and stop pushing me around defense build. This is my first build video, be gentle. Helm - Bazel beta: Earplugs 2, Brace Jewel 3, Level 1 Slot Open Charm - Earplugs Charm 3: Earplugs 3 Chest - Kirin beta: Divine Blessing 2, Protection Jewel 1 Gloves - Xeno: Flinch Free 1, Level 3 Slot, Level 1 Slot Open Pants - Xeno: Blight Resistance 2, Resistor Jewel 1, Level 2 Slot Open Boots - Xeno: Flinch Free 1, Level 1 slot open, then either Power Prolonger or another Level 1 Slot Totals: 5 Earplugs, 3 Divine Blessing, 3 Flinch free, 3 Blight Resistance, Xeno 3 piece set bonus (half sharpness loss), then either 1 Power Prolonger and 1 slot or 2 decor slots. Like I said, this is super overkill, you probably only really need Earplugs once you know what you're doing (unless you have a Rocksteady Mantle, but you can only get that at HR 50+ I think). I think with the Nerg kill in this video, I am starting to approach "know what I'm doing," so hopefully we can find a new, more offensive build next. Get ASTRO Gaming Gear Here! http://www.bit.ly/AstroDatto (add CA for Canada, UK for United Kingdom, FR for France and DE for Germany) Need a good chair? SecretLab has you covered, use my referral link here: http://bit.ly/DattoChair (United States and SE Asia Only) If you enjoyed the video, a positive rating is always appreciated. Subscribe to the channel for more Destiny: http://bit.ly/SubToDatto Datto Does Destiny Social Media: Twitter: http://twitter.com/DattosDestiny Facebook: http://www.facebook.com/DattoDoesDestiny

Monster Hunter World with a side of salt

Twitter ►https://twitter.com/ScottFalco ◄ Twitch ►https://www.twitch.tv/scott_falco ◄ Donate ►https://streamlabs.com/scott_falco ◄ P.O BOX ►PO Box 120185 GRAND RAPIDS, MI 49528 ◄

Monster Hunter World Gameplay Part 1 - Monster Hunter World Walkthrough Part 1 - Monster Hunter World FULL GAME! Today we dive in to MONSTER HUNTER WORLD on PS4 PRO! Check out the full game, and then let me know what YOU think in the comments down below!!

FOLLOW ME ON TWITTER: http://twitter.com/GhostRobo
FOLLOW ME ON INSTAGRAM: http://instagram.com/GhostRobo

#GhostRoboArmy for life!!

Monster Hunter: World is an action role-playing game set in an open world environment and played from a third-person perspective. As with previous games in the series, the player takes the role of a Hunter that is tasked by the "Research Commission" to hunt down and either kill or capture large monsters that roam outside their central base of Astera for them to study. The player's character does not have any intrinsic attributes, but instead these are determined by what equipment the character is equipped with. This includes a weapon which comes from one of fourteen archetypes (such as long sword, bow, or hammer), which then further defines the types of combat moves and abilities the player can use, and pieces of armor, which can lead to beneficial or detrimental combat skills if matched properly. While some basic equipment can be purchased using in-game money, most equipment is built from loot obtained by slaying or trapping monsters, rewards from completing quests, or items gathered while in the field. This creates a core loop of gameplay that has the player fight monsters they can beat to obtain the right loot to craft improved weapons and armor to allow them to face more powerful monsters and the potential for even better equipment.

The game supports both single-player (both offline and online) and up to four player cooperative mode while being online; there is no local online multiplayer. The game's quest system will be the same in both modes. In single-player mode, the hunter can have a Palico (an anthropomorphic sentient cat species) assist them in combat, and if they are playing online, players can call for help from other players anywhere in the field by having their character launch a red flare, allowing other hunters to help, creating a drop-in/drop-out system. The game will support Squads, the equivalent of clans or guilds in typical massive multiplayer online games. The game will allow players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players will be limited to cooperating with those on the same platform, and will not feature cross-platform play. Players will also need to be registered with their console's service (PlayStation Network or Xbox Live) to use multiplayer features.[With an aim to reach a wider audience than past games, Monster Hunter: World also provides more information to players, such as a companion that will warn the player when they are running low on health, and more details on the advantages and disadvantages of weapons and armors against specific monsters.

The game will feature a story mode offered through the quest system. Unlike previous games, where the story mode led the player through and to complete the "Low Rank" quests, before opening the game to more difficult "High Rank" quests without a story driver, World will have a narrative that continues into the "High Rank" quests.The game's complete story mode is estimated to take between 40 and 50 hours, according to director Yuya Tokuda. Instead of quests that required the player to slay a number of smaller monsters or collect resources, World will offer these as Bounties or Investigations that can be achieved alongside the main quests. A player can have up to six different Bounties or Investigations active, and which provide rewards when they are completed.

Comments for video: