The Rise and Fall of Medal of Honor | Documentary

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The Rise and Fall of Brothers in Arms | Documentary

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS In the early 2000s, World War 2 shooters were seemingly everywhere. Call of Duty, Medal of Honor, and an endless stream of clones and knock-offs pervaded both personal computers and home consoles. While fun, these experiences were often formulaic, casting players time and time again as frontline soldiers in bombastic, but heavily scripted action sequences across the war’s greatest flashpoints. Running and gunning alone into the thick of battle was the name of the game, with little in the way of realism. In the midst of this glut of homogenous experiences, one series of World War 2 shooters stood out above the rest: Brothers in Arms. Developed by Gearbox Software and published by Ubisoft, Brothers in Arms emphasized real-world tactics and teamwork over mindless gunplay, forcing players to work together with their in-game allies to overcome conflicts. While Brothers in Arms would experience a wave of popularity following its debut in 2005, bolstered by its affecting narrative and unique gameplay, its fame would gradually wane overtime. Changing market conditions, a stream of middling mobile releases, and Gearbox Software’s shifting priorities would slowly but surely drown the series out of the public conscience. And though there is reason to hope that the series may yet live again, an ill-fated attempt to revitalize the series in 2011 suggests that a new entry may still be far on the horizon. This is the rise and fall of Brothers in Arms. #gvmers #brothersinarms #bia Subscribe to GVMERS: http://www.youtube.com/subscription_center?add_user=GVMERS Follow @GVMERS on Twitter: https://twitter.com/GVMERS Like GVMERS on Facebook: https://www.facebook.com/GVMERS Join the GVMERS Discord channel: https://discord.gg/sZApcwx Subscribe to the GVMERS subreddit: https://www.reddit.com/r/GVMERS/

The Rise and Fall of Dead Space

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS Space. Cold, dark, and endless, the Earth’s final frontier has long served as the backdrop for all manner of horrifying fiction, from the heart-pounding terror of Alien, to the cerebral drama of System Shock. Where other classic horror settings require the addition of fantastical stalkers to put the lives of their characters at risk, space alone tears apart anything that dares confront it unprepared; uncaringly, unflinchingly, and in total silence. When EA Redwood Shores debuted the survival horror game Dead Space in 2008, they succeeded in both capturing the inherent wickedness of its setting, and delivering an experience that played more sublimely than any other horror game before it. Rather than attempt to generate tension with sluggish tank controls and other arcane mechanics, Dead Space made Isaac Clarke’s hellish march through a zombie-infested flagship as intuitive to control as it was scary. Players lapped it up, Redwood Shores became Visceral Games, and a small barrage of cross-media content followed, including an unexpectedly solid spin-off on the Wii, and an even greater sequel. Eventually, however, the demands that the franchise cater to a wider audience caught up with it, and Visceral Games released Dead Space 3 – a solid action title that exemplified its creators’ competency, but failed to fully capture the sense of horror that had made its predecessors so beloved. The series faded away, and its developers, despite their pedigree, would follow shortly after. This is the rise and fall of Dead Space. ------------------------------------------------------------- Cinematic shots by Other Places: https://www.youtube.com/watch?v=f4iWUPnRBD4 ------------------------------------------------------------- Subscribe to GVMERS: http://www.youtube.com/subscription_center?add_user=GVMERS Follow @GVMERS on Twitter: https://twitter.com/GVMERS Like GVMERS on Facebook: https://www.facebook.com/GVMERS Join the GVMERS Discord channel: https://discord.gg/sZApcwx Subscribe to the GVMERS subreddit: https://www.reddit.com/r/GVMERS/

Why Is Call of Duty: WWII SO BAD?!

COD: WWII was meant to be a return to the basics, to the core of what the series is about. But how did it astronomically fail to do that? What's holding it back? And why is it SO BAD?! Let's find out... We'll be looking at everything! The campaign, multiplayer, supply drops, killstreaks, progression, Nazi Zombies, you name it! Support the channel ► https://www.patreon.com/TheActMan _______TIME STAMPS_______ Introduction 0:00 Multiplayer, Progression, Killstreaks 2:42 Supply Drops 6:20 Glitchy, buggy, mess 9:56 Terrible Map Design 11:49 Zombies 19:26 Campaign 24:37 Conclusion 35:42 Will COD WWII Suck? (Prediction Video) ► https://www.youtube.com/watch?v=habEePKDtsk CONNECT WITH ME! Facebook: https://www.facebook.com/TheActMan2016/ Twitter: https://twitter.com/TheActMan_YT 2nd Channel: http://bit.ly/2kPXk7f

Visiting North Korea | DW Documentary

Few tourists manage to peek behind the iron curtain of North Korea's dictatorship. But the journalist Luca Faccio managed to visit Kim Jong Un's regime. Anyone venturing behind the world’s last Iron Curtain into North Korea will experience a very different country to the one we know only through the usual images of rocket launches and mass rallies. The country is ruled by the dictator Kim Jong Un, whom the people worship - or are made to worship - as a god-like father figure. Little is known about daily life in North Korea, because all images that reach the outside world have been censored by the government. Visitors rarely see evidence of oppression, enforced conformity and starvation in the rural population. Still, journalist Luca Faccio is able to offer some interesting insights into the isolated country - although, of course, government watchdogs are on his heels everywhere he goes. _______ Exciting, powerful and informative – DW Documentary is always close to current affairs and international events. Our eclectic mix of award-winning films and reports take you straight to the heart of the story. Dive into different cultures, journey across distant lands, and discover the inner workings of modern-day life. Subscribe and explore the world around you – every day, one DW Documentary at a time. Subscribe to DW Documentary: https://www.youtube.com/channel/UCW39zufHfsuGgpLviKh297Q?sub_confirmation=1# For more information visit: http://www.dw.com/documentaries Instagram https://www.instagram.com/dwdocumentary/ Facebook: https://www.facebook.com/dw.stories DW netiquette policy: http://www.dw.com/en/dws-netiquette-policy/a-5300954

Obsidian's Cancelled Aliens RPG - Investigating Aliens: Crucible

Please consider supporting us on Patreon: https://www.patreon.com/GVMERS In the summer of 2006, development studio Obsidian Entertainment received a call from Sega. Impressed with Obsidian’s work designing story-based role-playing games with a strong emphasis on player choice, Sega expressed it’s interested in having Obsidian develop a role playing game based on an original IP for them. Obsidian agreed to the offer, and in 2006, this title – a third-person espionage-role-playing game which would become known as Alpha Protocol – would begin development in rigor. Sadly, much of Alpha Protocol’s development would be fraught with trouble, with Obsidian’s staff unable to define a clear direction for the game, and lacking experience designing stealth-based gameplay. However, in the midst of this, Obsidian would receive yet another offer from Sega. This time, Sega was interested in contracting the studio’s talents to develop a game based on one of the publisher’s more lucrative properties: the Alien franchise. While this game – Aliens Crucible – would ultimately end up being cancelled at Sega’s behest, what information that has emerged about the game in the years following its demise suggests that Obsidian Entertainment may have had something truly special on their hands. More than just an RPG in an Alien mold, Aliens Crucible would have featured a macabre return to the franchise’s horror roots bolstered by Obsidian’s expertise in crafting meaningful player choice, making for what could have been an enticing proposition for both fans of Obsidian Entertainment and the Alien franchise alike. #gvmers #aliens #alien Subscribe to GVMERS: http://www.youtube.com/subscription_center?add_user=GVMERS Follow @GVMERS on Twitter: https://twitter.com/GVMERS Like GVMERS on Facebook: https://www.facebook.com/GVMERS Join the GVMERS Discord channel: https://discord.gg/sZApcwx Subscribe to the GVMERS subreddit: https://www.reddit.com/r/GVMERS/

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Special thanks to Stranno for the Medal of Honor: Vanguard footage: https://www.youtube.com/user/9esferas1
Special thanks to Fluffyquack for the Medal of Honor Airborne Multiplayer footage: https://www.youtube.com/user/FluffyQuack

Medal of Honor. A series that has forever changed the way first person shooters are made. When the franchise debuted in 1999, no other action game had managed to successfully capture the intensity of the 2nd World War for which Medal of Honor is now famous. Its cinematic scope was a breath of fresh air in a crowded market of formulaic shooters and it quickly became the design template that many other developers would base their games upon. Even if you’ve never played a Medal of Honor game, you’ve certainly felt the repercussion of the iconic series.

But what happened to EA’s once-great property? The franchise that formerly saw massive, worldwide success, with games that kept raising the bar for other first person shooters, hasn’t seen a release since 2012. To answer this question, we will not only cover the story behind the series’ rise to prominence and ultimate downfall but also provide a comprehensive overview of all the Medal of Honor games that have and haven’t seen the light of day.

Narrated by Steve Petitt
Written by Kyle Mann
Directed by Ailert Riemersma

#gvmers #medalofhonor #moh

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