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*ALL THE INFO YOU WANT RIGHT HERE YO* The annotations are a bit outdated for Dark Arisen. But since you cannot get some essential equipment for max speed, they still hold up for the original game. Any% NG+ Game Time (Speedrun Mode) Character info: Level 200 (Infinite) First Vocation: Strider Second Vocation: Assassin Stats: Just get a lot of strength. An ideal build would play Fighter for the first 10 levels, then Assassin from 10-200. This is not necessary to play competitively. Important Skills: -Strider:Instant Reset, Fivefold Flurry -Assasin: Instant Reset, Fivefold Flurry, Gale Harness (maybe), Cutting Wind, Shield Drum Weapons: -Framae Blades -Fey Whisper -A shield (it doesn't matter which) Key items necessary: -About 100 Bottles of spring water (other types of group healing items will work, too) -Blast arrows (about 100) -Conqueror's Periapt (about 20) -Water God's Altar Tablet x5 -Wyrmking's Ring or forgery -21 Wake stones -3 Skeleton Keys -1 Maker's Finger -Eternal Ferry stone (or about 25 regular ferry stones)
Found some new strats for faster movement throughout bitterblack isle. Also my first run where I didn't die at all pre-daimon! I died once to him during the fight but that's the most uncostly death you can have really. This is close to perfect, honestly. No bad fights, no bad movement, Living armor went down super fast, new movement strats, really good mushroom and throwblast counts, I don't know. I don't think I'll be improving this at all. The only reason I did this run was because I found out about Shearing Wind being really fast for movement.
There isn't much to this, most of the information you need is in the video itself. Just keep in mind that the dragon forge only happens for things that the Arisen has equipped during their the kill of the drake/wyvern/wrym/dragon. There are dragons in the game that offer 100% dragon forge chance, but they are end game, whereas this is made for early equipment or getting ready for BBI.
(DAGGERS) Biting Wind- Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact. Cutting Wind- An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with a foe. Toss and Trigger- Steps in with a blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder. Advance Trigger- An advanced Form of Toss and Trigger that detonates a larger store of powder. Scarlet Kisses- A quick flurry of slashes on a single point. Hundred Kisses- An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes. Dazzle Hold- Casts a firework explosive into the fray that stuns nearby foes. Dazzle Blast- An advanced form of dazzle hold that tosses an explosive crafted to stun foes within a broader radius. Sprint- Leans in and dashes forward with blades drawn, ready to perform further feats with additional commands. Mad Dash- An advanced form of Sprint that reduces stamina consumption and extends the duration of the run. Helm Splitter- Dives through the air while spinning, blades extended. Especially effective when performed from high places. Skull Splitter- An advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive. Ensnare- Casts out cords to snare lightweight foes, pulling them to the ground to incapacitate them. (Limited range) Implacate- An advanced form of ensnare allowing the user to throw a snare to capture multiple targets at once. (Limited range) Pilfer- Steals items from foes caught unawares. Especially effective against foes who are sleeping, blinded, or being held by allies. Master Thief- An advanced form of pilfer that lets the user steal multiple items at once and increases the chances of nabbing rare items. Reset- Returns the user to a neutral stance, eliminating openings caused by other actions. Instant Reset- An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions. Stepping Stone- Leaps forward in a flying kick, then uses the target as a foothold to jump still higher. Leaping Stone- An advanced version of stepping stone. Kicks forward from an extended range, then jumps off the target, high into the air. (SHORT BOW) ThreeFold Arrow- Fires Three Arrows in a rapid succession Fivefold Arrow- An advanced form of Threefold Arrow that fires five arrows in rapid succession. Triad Shot- Fires three arrows in a wedge pattern. Pentad Shot- An advanced form of Triad Shot that fires Five arrows in a wedge pattern instead of three. Full Bend- Draws the bow with all the user's might, then looses a shot straight ahead. Mighty Bend- An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing. Cloudburst Volley- Sends a wall of arrows skyward to rain down on a broad area. Downpour Volley- An advanced form of Cloudburst Volley that expands the area of the attack. Splinter Dart- Sends up an explosive arrow that splits in mid-air, showering the area with smaller missiles. Fracture Dart- An advanced form of Splinter Dart. Sends up an explosive arrow that splits in mid-air, showering an even wider area with smaller missiles. Whistle Dart- Looses an arrow that produces a piercing screech, halting foes for a moment's time. Shriek Dart- An advanced version of whistle dart that emits a louder cry to stun more enemies.
Dragon% is starting a new game and playing up until you defeat Grigori. Sorry for the bad quality, this was mostly a practice run and first time recording a run just to see how it turns out. I decided to upload it because there's only one other run listed for this category on speedrun.com and my run is about 10 minutes faster.