Bioshock - All 3 Alternate Endings

author GotGTA   10 год. назад

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BioShock 2 - 7 Endings

-| READ DESCRIPTION |- !!! WARNGING: THIS VIDEO CONTAINS SPOILERS !!! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BioShock 2 - All Full Different Endings with Description in HD - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Evil Ending (Video #1) starts at 0:10 / 0:59 Bad Ending (Video #2) starts at 2:34 Sad Ending (Video#3) starts at 3:49 / 5:54 Good Ending (Video #4) starts at 7:46 / 8:45 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There is totally 8 Different Endings, but 4 are the main endings and 4 of them are Sofias Ending. Video #1 and #2 Presents Evil. Video #3 and #4 Presents Good. Video #1 - Its very Evil ending. You have choosen to sacrifice yourself, but Elanor thinks you must not die, so she chooses to save you. In Video #2 - Its bad or evil ending. You have done bad to Little Sisters and to Main Characters.You can also choose to Live or Sacrifice Yourself if you do the right thing. It's little bit different as first video clip, only that you have choosen to Live. In Video #3 - You have kept the balance of Little Siters. (Example: Rescued 1 Little Sister and Harvested 1 Little Sister) So youget a chance to Live or Die. But You have chosen to sacrifice yourself. The Video is very sad. In Video #4 - You have done only good, you saved all Little Sisters and also all main characters, so Elanor is taking you to her body to live and see the new world together There's many different ways to choose your ending. ATTENTION: Make sure that you have finished the game first before watching this video of BioShock 2 Endings, I highly recommend. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Developers: 2K Marin Digital Extremes Irrational Games 2K China Arkane Studios Publisher: 2K Games Composer: Garry Schyman Engine: Unreal Engine 2.5; Havok Physics Platforms: Xbox 360, PlayStation 3, Microsoft Windows Release date: February 9, 2010 Official Website: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HOW TO CHOOSE DIFFERENT ENDING ? 1. EVIL ENDING (Video #1) Harvest most of the Little Sisters and kill most of the main characters OR Harvest and save at least 1 Little Sister and choose ti Sacrifice yourself. 2. BAD ENDING (Video #2) Harvest and Save at least one Little Sister and choose to Live or Dont save any Little Sisters. 3. SAD ENDING(Video #3) Save some and harvest some Little Sisters, kill at least 1 main character and choose to Sacrifice yourself. 4. GOOD ENDING (Video #4) Save Everyone, all the Little Sisters and all main Characters or save most. And dont harvest any Little Sister 5. SOFIA LAMBS FATE: Kill all main characters or most then Sofia Will Die. Save all main characters or most then Sofia Will Live. MAIN CHARACTERS ARE: Grace Holloway - Stanley Poole - Gil Alexander NOTE: There is also more ways to choose different ending - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Music from BioShock 2 - Sounds From the Lighthouse (Original Score) -White Ayron

How Bioshock Should Have Ended

Jack saves the Little Sisters, but he gets more than he bargained for... 5 little brats. Maybe it was all of those plasmids he injected, but this is how Bioshock should have ended. Check back next week for a brand new HISHE. Return Of The Jedi!!! Thanks for watching. Leave us a comment and spread the love by subscribing to our channel and/or give us a 'thumbs up'! For more, go to Watch More HISHEs: Subscribe to HISHE: Get some HISHE gear over at: Follow us on Twitter: Follow us on Instagram: Like us on Facebook: HISHE Compilations now on iTunes --------------Previous Episodes-------------------- BAT BLOOD - A Batman V Superman AND Bad Blood Parody ft. Batman: How Big Hero 6 Should Have Ended: Villain Pub - The New Smile: How Jurassic World Should Have Ended: How Inside Out Should Have Ended: How The Avengers: Age of Ultron Should Have Ended - Part Two: How The Avengers: Age of Ultron Should Have Ended - Part One: Super Cafe: Batman v Superman - It’s On! How Teenage Mutant Ninja Turtles Should Have Ended: Batman Meets Galadriel: How The Battle of the Five Armies Should Have Ended: March Update - Painting the Elf Army: Movie Mash: The Hunger Games and Robocop: Super Cafe: And The Reboot Goes To: Extras - Painting the Quicksilver Scene: Total Spoilage - Lord of the Rings: How X-Men: Days of Future Past Should Have Ended: Jurrassic World - Raptor Training: Movie Mash: Gremlins and Taken: HISHE 2015 Announcements: How to Train Your Dragon 2 HISHE: Lego HISHE- Sand People are Bad Shots: How Guardians of the Galaxy Should Have Ended: Lego Batman is Jelly: How The Avengers: Age of Ultron Should Have Ended: HISHE Bonus Bundle: How The Maze Runner Should Have Ended: Megatron Misses Shia: How The Amazing Spider-Man 2 Should Have Ended: Villain Pub- To The Tailor: The Lego HISHE 2 (The Alternate Ending): How the Batman v Superman SDCC Teaser Should Have Ended: How Captain America: The Winter Soldier Should Have Ended: HISHE @ SDCC 2014: How Godzilla Should Have Ended: Villain Pub- To Battle!: How Frozen Should Have Ended: The Lego HISHE: How The Batman Begins Should Have Ended: How The Phantom Menace Should Have Ended: How The Desolation of Smaug Should Have Ended: How Thor The Dark World Should Have Ended: Super Cafe: Who’s a Hero: Doctor Who: How Doomsday Should Have Ended: How World War Z Should Have Ended: How Star Trek Into Darkness Should Have Ended: How Pacific Rim Should Have Ended: Super Cafe: Versus How Man Of Steel Should Have Ended: How Fast and Furious 6 Should Have Ended: How Iron Man 3 Should Have Ended: How Oblivion Should Have Ended: How Indiana Jones and the Last Crusade Should Have Ended: Super Cafe: Swingers Tribute: Stan Lee’s Star Wars HISHE: How Portal Should Have Ended: How The Hobbit Should Have Ended:

BioShock Infinite Ending ( Final Boss Battle ) Full movie HD Ending Final Mission

For all updates visit - BioShock Infinite Ending ( Final Boss Battle ) Full movie HD Ending BioShock Infinite Ending ( Final Boss Battle ) Full movie HD Ending BioShock Infinite Ending ( Final Boss Battle ) Full movie HD Ending BioShock Infinite is an upcoming first-person shooter video game and the third installment in the BioShock series. Previously known as "Project Icarus", it is being developed by Irrational Games for a March 26, 2013 worldwide release on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes. Set in 1912 during the growth of American Exceptionalism, the game's protagonist, former Pinkerton agent Booker DeWitt, is sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth, the two are pursued by the city's warring factions; the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, a rebel grouping representing the common people. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia. The player controls Booker throughout the game, eventually working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, gear, psychokinetic powers granted through vigors and Elizabeth's own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city's Skyline rollercoaster-like rail system. The game will also feature an optional "1999 Mode", harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game. Lead designer Ken Levine was inspired by both historical events at the turn of the 19th century, as well as more recent ones including the "Occupy" protests. The floating city of Columbia was envisioned as a homage to the 1893 Worlds Fair along with other media from the turn of the century, and 2K Marin was brought in to help realize the city in-game. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game. BioShock Infinite has received early pre-release attention, winning several awards including the "Best of Show" at the 2011 E3 show. PC Specs - Processor - Intel 3.5 GHz LGA 1155 Core i7 3770K overlocked to 4.5Ghz 3rd Generation. Motherboard - ASUS P8Z77-V PRO. Ram - G.Skill RipjawsX DDR3 16 GB (2 x 8 GB) PC RAM Graphic Card- GTX 680 Please Subscribe (Its Free) - For all updates visit - Join me on Facebook- Join me On Twitter- Mobile Gaming Channel - Software Tutorials Channel- More to come! Please Subscribe

BioShock 2 Intro

Support me on Tad: NOTE: This does NOT contain anything from "GameStar Videos" or from any lame "QuizGroupMovies." This was recorded on my own machine using Fraps, the files were spliced together using AVS Video Converter. Getting a little tired of companies or persons laying claim to copyrights on things they have no rights to. Go record your own footage if you're that hard pressed to lay copyright claims to materials you have no right to lay copyright claims to. Original: The intro to 2K's BioShock 2. CS-Nation: Total Gaming Network:

COULD RAPTURE EXIST? - Bioshock Science Ep. 1

If you like games, why not sign up for Lootcrate? Use Coupon Code: MikeInHD To put it bluntly, Bioshock's Rapture is a technological nightmare to design, but in this video, we are going to assume that not only does Rapture already exist, it is designed and built the exact way it is portrayed in the game… ✖ Be sure to Subscribe! - ✖ My Twitter - ✖ My Graphics Channel - ✖ My Instagram - ✖ Music by Epidemic Sounds & Huma-Huma Thumbnail based on Reddit user admiralflapplak: Although the water pressure on Rapture would be extreme, if it was located a few hundred miles north-east, water depths could be manageable at around 760 meters. Manipulation of Archimedes's Principle at this depth could keep the whole city afloat. Take the Freedom Tower for example. Assuming it was water tight, Freedom Tower would actually float. In fact, the water pressure above the tower plus the force of gravity is only a little more than that of the buoyancy force. Not only would the structure not get crushed from the water above, it would actually be ⅔ lighter than if it was on the surface. Though bringing it down to the ocean floor and bolting it down is an additional problem. I have been somewhat misleading however. Lateral pressure would be immense, causing it to crush like a hot can is cold water. There are design considerations that could be made, but at this scale, the effectiveness would be questionable. Not to mention, erosion would eat away at the metal and concrete, and joints would begin to leak. Basically, repairs would be a logistical nightmare. For a modern city to function under water, a few considerations need to be made. Atmospheric conditions need to be maintained, food production needs to be sustainable and energy production needs to be stable. In the game, Hephaestus is a power facility that uses the real life, naturally occurring, geothermal vents found in the region to produce electricity. Geothermal activity can be a problem structurally, but in terms of heat and energy, it’s the only thing keeping Rapture alive. Geothermal activity is important to Rapture because at its depths, the water temperature can be sub-zero and no natural light can penetrate. Geothermal heat could be used to produce steam to run turbine power plants but it can also be piped to living spaces for space heating. According to the game, Arcadia is the living, breathing lungs of Rapture filled with lush forests and abundant plant life tasked with generating the life-sustaining oxygen the city needs. In the game it’s noted that Arcadia is responsible for all of the oxygen for Rapture, but It’s unclear what the population of Rapture is. Assuming the population was around three million, that many people would exhale 2.7 million kilograms of CO2 every day which is equivalent in mass to about 540 fully grown elephants. At those levels, Rapture would needs over 45 million large trees to absorb it all. Even though there likely wouldn’t be enough plant life to sustain the environment, there are supplementary means for oxygen production. Looking towards the International Space Station for inspiration, electrolysis of water is the process of splitting water into its elementary parts of oxygen and hydrogen. The oxygen is used to breath and the hydrogen could be used in desalination plants to produce fresh water. No utopia could survive forever and Rapture is no exception. Rapture could never survive, the ocean was always going to reclaim it. Although the signs of erosion are becoming more pronounced, Rapture was destroyed from the inside out. Rapture suffered from one fundamental flaw, a flaw that was intrinsic to it’s nature, Rapture was isolated. What destroys civilization faster than erosion are people in confined spaces with nowhere to escape. It’s no surprise that human nature got the best of Rapture, in fact there are numerous studies on the psychology of human isolation and confinement. Psychological health is a major concern for example on manned missions to Mars.

Achieved depending on how you choose to play the game.

Over 3 million views! Thanks for watching!

Edit (25/9/08) - I'm getting tired of the 'what's the difference' and 'there is no difference' remarks regarding Endings 2 and 3. Anyone with eyes can see that they are visually identical, however (as stated in the video between 2 and 3) there is a difference in the tone of narration, 2 is angry while 3 is sad. Anyone who is not deaf or does not have broken speakers should be able to pick up on this, otherwise you're lost! Ok fine this is a small difference and the game writers could have probably put in more effort to distinguish them more. Nevertheless they are still different endings in their own right because they have been achieved by playing Bioshock in a different way. If you get the sad ending (Ending 3) then you saved some little sisters but probably killed a few out of curiosity, so the narrator is sad that you gave in to temptation. But if you get the angry voice ending (Ending 2) you have probably rampaged your way through the game killing every little sister you came across with a big smile on your face as you plan which plasmid you'll get next, so the narrator is angry that you have been so selfish and greedy.

Edit 11/2/2010 - Over 1 million views - thanks for watching!

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