51 Like 2 Dislike
A playthrough of Capcom's 1996 license-based platformer/beat 'em up for the SNES, Marvel Super Heroes in War of the Gems. As the Marvel-flavored follow-up to the 1994 title X-Men: Mutant Apocalypse, Marvel Super Heroes in War of the Gems (is that name long enough?) was Capcom's second versus comic-based fighter-turned-beat 'em up to release on the SNES. Appearing at the end of 1996, it was among the last of the official releases for the system in North America. Borrowing elements liberally from previous Capcom games, Marvel Super Heroes gives you a choice of five different heroes and four different stages to start. After clearing these, another set of stages appear before the final showdown - does this sound like the Mega Man format to anybody else? Defeating a boss with net you an infinity gem that can be equipped to boost your abilities for the duration of a stage, and health items can be used between stages to restore any previous damage done. Like X-Men: Mutant Apocalypse, Marvel Super Heroes follows the basic beat 'em up gameplay template a la Final Fight or Streets of Rage while throwing in platforming segments. Unfortunately, the stages tend to come across as completely generic. Unlike in Mutant Apocalypse where the stages were built around specific abilities, Marvel Super Heroes' stages have all been designed to accommodate any choice of character. While in theory that might sound ideal, in practice, it means you do a lot of walking left-to-right, occasionally punching inconveniently placed walls. It's rare that you find an out-of-the-way item or a branching path, whereas they were the norm in Mutant Apocalypse. The graphics look great - the sprites are all shrunken down versions of characters from the arcade Marvel Super Heroes fighting game. They take up a serious amount of screen real-estate (by SNES standards, at least) and retain some of their moves from the coin-op, which was a neat touch. There aren't many characters in the game, though, with many of the enemies being mere palette swaps of the heroes themselves. I know I was excited the third time I fought the purple-tinted "E. Wolverine!" Betcha can't guess what the "E" stands for! ;) No matter how good the graphics look, though, the animation is lacking, and the game play is excruciatingly slow. It's a late-release title, and people expected games that looked at least vaguely 32-bit by the beginning of 1997, but come on, Capcom! You never see more than three bad guys on the screen at once (and they two will be of the same enemy!), and even still there's some harsh slowdown that rears its ugly head. It doesn't really ever impede the game play, but the pacing can make the game feel awfully dull at times. And why does the music suck? The game play is pretty simple - just like in Mutant Apocalypse, you get an attack and a jump button, and the rest of your moves are used via simple fighting game style commands. If you can double-tap forward or do a hadouken, you won't have any difficulty pulling off your super moves. Marvel Super Heroes in War of the Gems is a game that I *really* wanted to like. I loved X-Men Mutant Apocalypse, I loved the arcade Marvel Super Heroes, and who didn't want just a bit more love from Capcom before they tapped out on the 16-bit hardware? It's just too bad that it felt like a generic, cheaply made cash-in. It's not broken, nor is it necessarily "bad." But the sheer number of recycled assets, the featureless stage designs, and the sluggish gameplay speed leave this to be something to be admired in screenshots rather than played. No matter how much you love Marvel, this is a sure-fire disappointment. _ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! http://www.facebook.com/pages/NintendoComplete/540091756006560 https://twitter.com/nes_complete
A new Mario Party game is out, so it's time to continue the "Luigi wins by doing absolutely nothing" series. There's no player input other then starting the minigames. CPU characters are set to easy. Minigames covered: Cliffside Crisis Fruit Cahoots Fuzzy Fliers Balloon Blast Bash Bob-Omb Combo Hop, Drop and Roll (Luigi be like: They see me rollin', they hatin') Movin' Mushrooms Cheep Cheep Check This however, aren't all possiblities (I think) There are others, but they require A LOT more luck. Other (possible) possiblities: Paintball Battle Platform Rush Meanie Match 2-vs-2 possiblities are NOT included since I wanted to have just Luigi winning the minigames, not anyone else. Only 1 can be the best! ^^ SunnyCrappy on Twitter: twitter.com/sunnycrappys
SUBSCRIBE for More Film Theories! ► http://bit.ly/1dI8VBH Can You SUE a Superhero? ► https://bit.ly/2JREFnq Wall-E's Unseen HORROR! ► https://bit.ly/2h17yU4 What if I told you that the Earth being ruined with garbage in Wall-E wasn't an accident? That is was all a big SCAM being run by the one organization set to benefit from it. That's right! Today Theorists I am going to show you how good 'ole BnL ruined it for everyone! #filmtheory #walle #pixar #disney MORE FILM THEORIES Willy Wonka's Golden Ticket SCAM! ►► https://bit.ly/2JIhEal We Found NEVERLAND! ►► https://bit.ly/2HOGbqk Rapunzel's Hair is KILLING Itself! ► https://bit.ly/2M0DbbZ Elsa's TRUE Fight For The Throne! ►► https://bit.ly/2M6jyzj Moana's SECRET Identity REVEALED! ► https://bit.ly/2M3UJDT Like the theme song and remix for this episode? Thanks to CARF! https://www.youtube.com/user/carfmobile SOCIAL MEDIA: Twitter: @MatPatGT Facebook: facebook.com/GameTheorists Instagram: instagram.com/matpatgt
A playthrough of Sega's 1993 puzzle game for the Sega Genesis, Dr. Robotnik's Mean Bean Machine. Played through the scenario mode on the normal difficulty mode. Dr. Robotnik's Mean Bean Machine was originally never intended to be a Sonic-themed game. It's a (heavily) localized port, like Kirby's Avalanche/Kirby's Ghost Trap, of Compile's Puyo Puyo game for the Japanese Mega Drive. The Puyo Puyo games have been around since the early 90s, though English versions generally weren't labelled as Puyo Puyo until much, much later. The concept is pretty simple - match four of the same color pieces to attack your opponent, quickly get rid of the garbage pieces they send you, and combo like your life depends on it. Whichever player's board fills first loses. That's pretty much the entire thing. It's a simple-to-grasp yet impossible-to-master concept, like Tetris, Dr. Mario, or any other good puzzler. Dr. Robotnik's Mean Bean Machine is one of those puzzles games that can easily get you hooked, but it just as easily can have you to throwing the controller in a fit of rage. Be warned - the difficulty level is set fairly high here. If you aren't actively setting up chain-reactions with your little blobs, you probably won't get through the first half-dozen stages. And if you do get through those, get ready to learn how to do it at warp speed, since those final stages don't show any mercy at all. It's a fun challenge, but the entertainment value will probably depend on how willing you are to think ahead as you play. I really liked how Sega themed this game. It seems a bit strange that Sonic isn't even mentioned in the game, but Robotnik does make for some good laughs as his ridiculous shape flails and screams in the opening. All of the cutscenes look cool with prerendered CG characters, and the playing field is clear and sharp and doesn't distract from the action. When all is said and done it's just a puzzle game, and it looks like one. It does look nice, though. The music is great - I especially liked the guitars during the intro, and the sound effects generally stay in the background. They mercifully left out most of the shrill Japanese phrases that are usually screamed nonstop in these games. In the end, Dr. Robotnik's Mean Bean Machine is a great puzzler dressed up in a fun Sonic theme. If that sounds good to you, you'll probably enjoy the hell out of it. I do! And if you like this, but would like to see a more modern Sega-produced version, check out Puyo Pop Fever here: https://youtu.be/wQMldopeCpE _ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! http://www.facebook.com/pages/NintendoComplete/540091756006560 https://twitter.com/nes_complete
Who says that Post-Crisis Superman is a weakling? Common questions about this video are answered below: Questions & Answers Q - What is Crisis? A - Crisis on Infinite Earths. The first Superman Comic after the Silver Age, published in 1986, which gave Superman a more stable power set. (Before that comic, people wrote Superman with whatever powers they wanted) Q - What are these clips from? A - The first clip is from "Superman vs the Elite". The second clip is from "Superman/Batman Apocalypse". The third clip is from "Justice League: Doom" Q - Is this "canon"? A - It's a direct adaptation of Action Comics #775, so yes. Here's a couple of scans from that comic as proof: http://i227.photobucket.com/albums/dd247/kjs1982/Manchester%20Black/ManchesterBlackSupermanStroke.jpg~original http://static.comicvine.com/uploads/original/12/124288/2374462-2122334-manchester_black_superman_lobotomy_action_comics_775.jpg Q - Why are they talking/breathing on the moon? How did Superman make a tornado on the moon? A - An extra-dimensional creature called "Bunnie" put air on the moon for them. Q - Isn't that explosion too small for 15 supernovas? A - He said "15 suns exploding in his face". It obviously isn't the full power of 15 suns focused onto one spot. (That would destroy pretty much everything) It's a much weaker attack focused onto one spot to have the same effect as 15 supernovas hitting Superman: a small amount of energy focused onto one spot, via compression can equal the same effect as a greater amount of energy against a single target. For better clarity, see the diagram at the link below: http://www.worldwar2aces.com/shaped_charge.jpg Q - Superman doesn't have psychic powers! A - As explained in the Man of Steel miniseries (1986) Superman, and all other Kryptonians have an invisible, millimeter thick, incredibly strong telekinetic barrier surrounding their whole body, that can be projected to surround distant objects. It prevents/reduces damage from most sources, and is the reason for Superman's 'invulnerability'. (which is more like durability: Superman has been injured before, and is injured in this video) It's also the reason he can lift large objects without them falling apart under their own weight, and the reason he can fly: http://2.bp.blogspot.com/-Hqkk9_WxVDg/TlnlDLiRQiI/AAAAAAAAF7Y/yUXU8hgCAes/s1600/sup2.jpg - Superman himself confirms that his flight and extreme strength are *both* functions of his willpower, and are therefore telekinetic in nature. Without using his telekinesis he is still very strong, but not nearly as strong as he is with it. http://1.bp.blogspot.com/-SBxruNZEVHQ/UMsUnnrVRsI/AAAAAAAAU8k/QenRIMzrasw/s1600/sb+15-06.jpg - In this scan (from the New52 Superman comics) we see that Superman's Kryptonian armor is pre-programmed to weaponize Superboy's telekinetic power. It would only do that if it expected the user to be telekinetic. Superboy's *only* power is Telekinesis, and it is stated to be a result of him being half-Kryptonian. (not a byproduct of being half-human) http://www.writeups.org/wp-content/uploads/Superman-1M-One-Million-DC-Comics-h05.jpg - Superman's descendants also possess this ability. The effect radiates from his hands and is used to move objects. http://static5.comicvine.com/uploads/scale_super/5/51585/2196149-superboy_telekinesis.jpg - Here we see Silver Age Superboy (young Superman) using his telekinesis. Notice the effect is radiating from his hands, much like the previous example. https://cinefagos.files.wordpress.com/2014/11/superman-ii-odd-powers.jpg - It's also used in the Superman films in the same way: the effect was a white beam from the hand. http://static.comicvine.com/uploads/original/8/82452/1530416-wackypowers.jpg - Another Silver Age Telekinetic feat has Superman throw a pair of smooth stones in an utterly impossible curve. https://www.youtube.com/watch?v=3EI6nH1O7-U - In the television series Smallville, young Superman demonstrates telekinesis very clearly. As for telepathy and telepathic projection, Superman has created illusions with his mind, can use mind control, and has psychic blocks that protect his mind from telepathic attack, and reads minds: https://www.youtube.com/watch?v=QDGCQSmyMeU http://static.comicvine.com/uploads/original/0/2532/1303525-adventuresof581a.jpg http://static.comicvine.com/uploads/original/15/150339/3102233-3596159895-vo8tc.jpg http://static.comicvine.com/uploads/original/15/150339/3102231-9664562471-tvera.jpg https://www.chaostrophic.com/wp-content/uploads/2017/06/superman-superpowers-telepathy.jpg https://www.chaostrophic.com/wp-content/uploads/2017/06/superman-superpowers-hypnosis.jpg http://static.comicvine.com/uploads/scale_super/8/82452/1530412-6a00d8345158e369e2010536c8ec8e970b_800wi.jpg http://i18.photobucket.com/albums/b107/Nik_TehPimpXor/SuperMind.jpg~original
A playthrough of Data East's 1996 license-based coin-op fighting game, Avengers in Galactic Storm.
Played through as Captain America on the story mode's default difficulty level.
Avengers in Galatic Storm was Data East's final game based on the Avengers license - the first two, for the arcade and the NES, were both called Captain America and the Avengers.
It wasn't a terribly popular game, but it certainly appears that Data East invested a fair budget in this one-on-one fighting game. All of the graphics are pre-rendered CG sprites in a timely attempt to siphon off a bit of the popularity Killer Instinct was enjoying. However, going directly into competition with the Street Fighter Alpha games, Killer Instinct, and the slew of 3D fighters like Soul Edge and Tekken that were finding their way to arcades, it never stood much of a chance.
So did the gaming public miss something special? I think I'd have to say yes, though certainly not for its gameplay. Avengers in Galactic Storm plays a lot like Street Fighter II - or better yet - Fighter's History, but it feels clunkier than either of those earlier titles. The game runs at a pretty fast pace, and pulling off special move commands can be fairly hit or miss because of it. The mechanics generally feel a bit ropey - move priorities are skewed hard in favor of the computer and the lack of fluid animation makes timing frustrating.
Avengers in Galactic Storm did introduce tag partners before Capcom's Marvel games ever attempted it, so there certainly was some innovation going on. I will say that much for it.
The music is fun but entirely forgettable as is often the case with arcade games. Everything is loud and over-the-top, and characters constantly shout out the names of their moves.
The graphics, however, are what make the game "special." And by special, I mean 'strangely appealling despite being utterly terrible." The backgrounds feature a lot of detail and the characters are all huge, but they look like plasticine dolls and their colors clash with *everything* possible. The actual render quality is pretty good by mid-90s standards, but between the undoubtedly high cost of producing such graphics and the awkward lack of transition frames between many moves, the whole thing ends up being a bit spastic. It does look pretty impressive when it flashes up one of the super powered moves though, as it does when eight full-sized characters run on-screen without the slightest hint of slowdown anywhere.
The story mode was a neat way to change the game up from the standard two-round one-on-one fights, even if there isn't much story ever given. Fans of the comics will probably recognize the game as being rooted in Operation Galactic Storm, which is pretty neat if you've read the original story.
Overall, Avengers in Galactic Storm was not the success that Data East probably had hoped it to be. It's got a massive amount of campy appeal and goofy, awkward charm that will have you both laughing and shaking your head, and that's the part of the game I enjoyed. It's worth playing at least once just for that.
The actual fighting, though? Meh. It's perfectly average and servicable, but why settle for that when there were so many legitimately good arcade fighters coming out in the mid 90s?
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
Visit for the latest updates!