Avengers in Galactic Storm (Arcade) Playthrough - NintendoComplete

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Mario's World 1-2 Calamity

This is probably the CRAZIEST Level Mario has ever faced! ❤ Subscribe to never miss new Mario Calamity videos! http://bit.ly/2BwoI5K ❤ Support me on Patreon? http://bit.ly/2BvBv8D Can Mario overcome the new and "Improved" World 1-2 and down the flag? ***EASTER EGG HUNT*** Uh oh, Looks like Bowser is spying on Mario, hoping he falls for his traps! Can you find all 3 times Bowser is hiding? ►T-SHIRTS (NEW) https://shop.spreadshirt.com/levelupshop ►Facebook https://facebook.com/levelupanimations ►Twitter https://twitter.com/levelup212 Art, Characters, Music and Sounds by Nintendo, Hans Zimmer and (8-Bit Summer) by Heatley bros. Epic Bowser's Road theme remix by Mike Pouch

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A playthrough of Capcom's 1996 license-based platformer/beat 'em up for the SNES, Marvel Super Heroes in War of the Gems. As the Marvel-flavored follow-up to the 1994 title X-Men: Mutant Apocalypse, Marvel Super Heroes in War of the Gems (is that name long enough?) was Capcom's second versus comic-based fighter-turned-beat 'em up to release on the SNES. Appearing at the end of 1996, it was among the last of the official releases for the system in North America. Borrowing elements liberally from previous Capcom games, Marvel Super Heroes gives you a choice of five different heroes and four different stages to start. After clearing these, another set of stages appear before the final showdown - does this sound like the Mega Man format to anybody else? Defeating a boss with net you an infinity gem that can be equipped to boost your abilities for the duration of a stage, and health items can be used between stages to restore any previous damage done. Like X-Men: Mutant Apocalypse, Marvel Super Heroes follows the basic beat 'em up gameplay template a la Final Fight or Streets of Rage while throwing in platforming segments. Unfortunately, the stages tend to come across as completely generic. Unlike in Mutant Apocalypse where the stages were built around specific abilities, Marvel Super Heroes' stages have all been designed to accommodate any choice of character. While in theory that might sound ideal, in practice, it means you do a lot of walking left-to-right, occasionally punching inconveniently placed walls. It's rare that you find an out-of-the-way item or a branching path, whereas they were the norm in Mutant Apocalypse. The graphics look great - the sprites are all shrunken down versions of characters from the arcade Marvel Super Heroes fighting game. They take up a serious amount of screen real-estate (by SNES standards, at least) and retain some of their moves from the coin-op, which was a neat touch. There aren't many characters in the game, though, with many of the enemies being mere palette swaps of the heroes themselves. I know I was excited the third time I fought the purple-tinted "E. Wolverine!" Betcha can't guess what the "E" stands for! ;) No matter how good the graphics look, though, the animation is lacking, and the game play is excruciatingly slow. It's a late-release title, and people expected games that looked at least vaguely 32-bit by the beginning of 1997, but come on, Capcom! You never see more than three bad guys on the screen at once (and they two will be of the same enemy!), and even still there's some harsh slowdown that rears its ugly head. It doesn't really ever impede the game play, but the pacing can make the game feel awfully dull at times. And why does the music suck? The game play is pretty simple - just like in Mutant Apocalypse, you get an attack and a jump button, and the rest of your moves are used via simple fighting game style commands. If you can double-tap forward or do a hadouken, you won't have any difficulty pulling off your super moves. Marvel Super Heroes in War of the Gems is a game that I *really* wanted to like. I loved X-Men Mutant Apocalypse, I loved the arcade Marvel Super Heroes, and who didn't want just a bit more love from Capcom before they tapped out on the 16-bit hardware? It's just too bad that it felt like a generic, cheaply made cash-in. It's not broken, nor is it necessarily "bad." But the sheer number of recycled assets, the featureless stage designs, and the sluggish gameplay speed leave this to be something to be admired in screenshots rather than played. No matter how much you love Marvel, this is a sure-fire disappointment. _ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! http://www.facebook.com/pages/NintendoComplete/540091756006560 https://twitter.com/nes_complete

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A playthrough of Data East's 1996 license-based coin-op fighting game, Avengers in Galactic Storm.

Played through as Captain America on the story mode's default difficulty level.

Avengers in Galatic Storm was Data East's final game based on the Avengers license - the first two, for the arcade and the NES, were both called Captain America and the Avengers.

It wasn't a terribly popular game, but it certainly appears that Data East invested a fair budget in this one-on-one fighting game. All of the graphics are pre-rendered CG sprites in a timely attempt to siphon off a bit of the popularity Killer Instinct was enjoying. However, going directly into competition with the Street Fighter Alpha games, Killer Instinct, and the slew of 3D fighters like Soul Edge and Tekken that were finding their way to arcades, it never stood much of a chance.

So did the gaming public miss something special? I think I'd have to say yes, though certainly not for its gameplay. Avengers in Galactic Storm plays a lot like Street Fighter II - or better yet - Fighter's History, but it feels clunkier than either of those earlier titles. The game runs at a pretty fast pace, and pulling off special move commands can be fairly hit or miss because of it. The mechanics generally feel a bit ropey - move priorities are skewed hard in favor of the computer and the lack of fluid animation makes timing frustrating.

Avengers in Galactic Storm did introduce tag partners before Capcom's Marvel games ever attempted it, so there certainly was some innovation going on. I will say that much for it.

The music is fun but entirely forgettable as is often the case with arcade games. Everything is loud and over-the-top, and characters constantly shout out the names of their moves.

The graphics, however, are what make the game "special." And by special, I mean 'strangely appealling despite being utterly terrible." The backgrounds feature a lot of detail and the characters are all huge, but they look like plasticine dolls and their colors clash with *everything* possible. The actual render quality is pretty good by mid-90s standards, but between the undoubtedly high cost of producing such graphics and the awkward lack of transition frames between many moves, the whole thing ends up being a bit spastic. It does look pretty impressive when it flashes up one of the super powered moves though, as it does when eight full-sized characters run on-screen without the slightest hint of slowdown anywhere.

The story mode was a neat way to change the game up from the standard two-round one-on-one fights, even if there isn't much story ever given. Fans of the comics will probably recognize the game as being rooted in Operation Galactic Storm, which is pretty neat if you've read the original story.

Overall, Avengers in Galactic Storm was not the success that Data East probably had hoped it to be. It's got a massive amount of campy appeal and goofy, awkward charm that will have you both laughing and shaking your head, and that's the part of the game I enjoyed. It's worth playing at least once just for that.

The actual fighting, though? Meh. It's perfectly average and servicable, but why settle for that when there were so many legitimately good arcade fighters coming out in the mid 90s?
No cheats were used during the recording of this video.

NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

Visit for the latest updates!

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