20 Like 2 Dislike
Hello and welcome to What Da Math?! Check out the new Patreon page and help the channel grow: https://www.patreon.com/user?u=2318196&ty=h This interesting and simple looking game had a mixed selection of reviews on Steam and I wanted to take a look at it and see if it actually is worth playing. Turns out, it's pretty awesome! Check it out here: http://www.anisopteragames.com Join me on Twitter: http://twitter.com/WhatDaMath Facebook: https://www.facebook.com/whatdamath Twitch: http://www.twitch.tv/whatdamath Thank you and please SUBSCRIBE
Probably a one-off video on this great little indie game that's the love child of LEGO spaceships and Asteroids: ambient redeisgn and ongoing battle in a dense, 2D galaxy of other competing designs. I introduce most of the basic game-play concepts in the first half. Then, around 5m14s, there's a more detailed tutorial on how to build a Sentinel faction weapon pod carrier ship that can hold 16 (or more!) "Obliterator" LASER turrets (you are normally only able to have 2 of these in each ship design). There seems to be a pretty active modding community involved with the game, but I haven't installed any, as yet, so this is an un-modded trick! Fleet file download (of carrier and pods) from the 'wormhole': http://www.anisopteragames.com/sync/agents/76561197971318812_20150905_22.04.02_6829P.lua.gz Or DropBox: https://dl.dropboxusercontent.com/u/25601137/Reassembly_ZeroGravitas_Obliterator_Pod_Carrier_Ship_%26_Pods.lua.gz * VIDEO CREDITS: Reassembly by Arther Danskin (buy direct or on Steam). http://www.anisopteragames.com/ http://store.steampowered.com/app/329130/ Music from the original game soundtrack by Peter Brown (Peaks). "Vector Carnage", Track3_Build, "Matrix Massacre". http://peakssound.bandcamp.com/album/reassembly http://store.steampowered.com/app/353850/ (See description for links.) Video made using FRAPS, Cropper, Sony Movie Studio Platinum 13. All footage shot in the base game with no mods. * FURTHER INFO and LINKS: For the biggest Reassembly tournaments around (and several let's play series on the game) check out Deluks: https://www.youtube.com/user/DeluksGaming (A fleet of my ship designs gets stomped in his first fleet tournament, right here: https://youtu.be/Vgrk_Poo3rs?t=14m38s) Good introductory game guide on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=399300255 Great independent fan site with guides, articles, etc: http://reassemblyerect.com/ Sumplkrum covered my idea here! Plus, made his own nuke carrier: http://reassemblyerect.com/2015/09/11/factory-tricks/ Official game forum: http://www.anisopteragames.com/forum/
This was filmed at SUNY Geneseo, Feb, 2014. More info on this technology is here: http://idav.ucdavis.edu/~okreylos/ResDev/SARndbox/
Hey guys, welcome to this review of Rimworld. A rather unique early access colony simulator inspired by Dwarf Fortress and Firefly. As always, thanks for watching and if you’ve enjoyed the video and wish to support the growth of this channel, you can do so by liking, commenting, sharing or even subscribing. I wish you all a fantastic day! Feel free to hit me up on Steam, Twitter and / or Facebook. Twitter: https://twitter.com/SirDutchie Facebook: https://www.facebook.com/dutchie.dutch.33 Steam: SirDutchie Link to all playlists: bit.ly/1U5nHUc Reviews: bit.ly/1WVgLYK Diablo 3 Class Guides: bit.ly/1QotRPu Grim Dawn Class Guides: bit.ly/21zieY4 Summary: RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. You begin with three survivors of a shipwreck on a distant world. • Manage colonists' moods, needs, wounds, and illnesses. • Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. • Tame and train cute pets, productive farm animals, and deadly attack beasts. • Watch colonists develop and break relationships with family members, lovers, and spouses. • Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. • Trade with passing ships and trade caravans. • Decorate your colony to make it into a pleasurable space. • Dig through snow, weather storms, and fight fires. • Capture refugees or prisoners and turn them to your side or sell them into slavery. • Discover a new generated world each time you play. • Build colonies in the desert, jungle, tundra, and more. • Learn to play easily with the help of an intelligent and unobtrusive AI tutor. RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax. Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew. Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well. Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound. Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous. You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs. And there's much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com. Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
The most powerful LSN ship to date takes FORM!!!
Scratches gameplay itches that few games can - reminiscent of Tyrian& Master of Orion 2 combat & customisation, but more so, fused with Lego ingenuity.
*fwoosh* *zap zap*