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The final version of Bioshock Infinite is radically different from the first gameplay video in 2010. Here we look at how BioShock Infinite has changed in the course of development, including the original 2010 gameplay video, E3 2011 and the Heavy Hitters videos from 2012. Spoilers ahead. --- Outside Xbox brings you daily Xbox 360 videos. Join us for gameplay, previews, tips, guides, interviews and more. Find us at http://www.outsidexbox.com Subscribe to us at http://www.youtube.com/outsidexbox Like us on Facebook at http://www.facebook.com/outsidexbox Follow us on Twitter at http://www.twitter.com/outsidexbox
Join the discussion! https://discord.gg/vTQjUav Support my endeavors! https://www.patreon.com/CharlatanWonder It should be a given with my original handle that I love, love, LOVE the Bioshock series. But while I love Bioshock infinite and think it was and excellent game, I can't deny that a lot of compromises were made to it in order to make it bio "Bioshock-y" which lead to the game losing out on a lot of luster. From handymen, to guns, to voxophones, Booker and Elizabeth's dynamic, and that whole "why are you scavenging when you're got a travelling partner who can literally pull ANYTHING out of thin air?" bit, let's explore where Bioshock Infinite went horribly wrong.
PC version on high settings with a controller. This video used to have annotations but Youtube dropped the feature.
Comparison between E3 demos and retail version of recent Ubisoft games. I encourage you to not only focus on textures or lighting, but also on animation, level design, assets, physics, and sound. Recorded in 1080p at max settings on PC with a controller. E3 footage is always before retail footage. Intro theme: https://goo.gl/986wk7
A doc-style video to summarize early design and gameplay elements that were very interresting and much more impressive compared to the final product. Infinite went through many revisions over the course of its development, Irrational Games had to scale back a lot of ideas, which was disappointing for some people after the E3 showcases. Everything shown here has been removed or downgraded to the point where it's just not comparable (intended first but didn't make sense). Self-explanatory quote from Ken Levine : "we cut enough content to make 5-6 full games". There's more in the official artbook if you're interrested.
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Early Gameplay Demonstration https://youtu.be/p5it-pAYmKY
E3 2011 Gameplay Demo https://youtu.be/attvYJb6xn8
About Sky-Lines https://youtu.be/4XYPgH_HFCU
Factions at War https://youtu.be/m12aNBdhUOI
Windows Into Other Worlds https://youtu.be/gbEFXCF90rc