The Bioshock Infinite we never got

author Crowbcat   2 год. назад

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Kinect : The dark age of Xbox

Back in 2009 when Xbox was at its best, Project Natal came out of nowhere, "the controller was a barrier". Kinect turned into a long ride to hell that lasted 5 years, forced all the way up to the next generation of consoles. A major reorganization of the Xbox team happened after the departure of Don Mattrick in 2013. Kinect is no longer advertised or bundled with the console. Today in 2016, Phil Spencer is still trying to recover the Xbox brand's image. ------- Sources ------- E3 2009 E3 2010 E3 2011 E3 2012 E3 2013 Delivering More Choice for Fans Fan Impressions at E3 gamereactorTV Ryse Design Director Interview Gamers play Mass Effect 3 with Kinect Gamers talk about Mass Effect 3 & Kinect I'm Han Solo Kinect Star Wars Gameplay IGN Devs Respond to New Kinect-Less XO IGN X1 Experience Forgoes Kinect IGN Xbox One Will Never Come Without Kinect Kinect goes wrong! Kinect Launch Event in Los Angeles Kinect Launch Times Square New York KINECT STAR WARS Spring Showcase 2012 B-roll Footage Microsoft's Don Mattrick Interview Molyneux says Kinect is "unnecessary" and "a joke" More Fan Impressions at E3 Project Natal Experience imagined by Cirque du Soleil Times Square Turns Kinect Ubisoft GRFS Kinect Reveal GunSmith Xbox at Jingle Ball Xbox Kinect Effect Xbox Kinect Launch Xbox One Day One Countdown Montage Xbox One Launch Day (Toronto) Xbox One Launch It's a Wrap! Xbox One Reveal Press Conference

Evolve hype to dead playerbase

What happened before and after the release is very anticlimactic. A lot of hype and praise at E3 with huge marketing budget and forced esport. Despite such a low player population, president of Take-Two stated that Evolve has achieved an “incredibly successful" launch with 2.5 million copies sold worldwide in 2015. Evolve went free-to-play on PC a year later. ------- Credits ------- AngryJoe Bearhugger29 GT Reviews Jimsplosions Rumandapples The1316Killer THEKINGOFHATEVLOGS Thenamesonix Worth A Buy ZybakTV ------- Sources ------- Evolve esports champions (PC Gamer) Evolve Launch Trailer Evolve Live The Bucket Challenge IGN Evolve Video Review IGN Evolve Wins Big IGN's Greg Miller vs Operation Supply Drop at PAX Prime 2014 PAX 2014 CliffyB and Hip Hop Gamer PAX 2014 Reactions PAX EAST ESL Final Preview by Game On Season Pass 2 E3 2015 Trailer The Evolution of Evolve EP1: Asymmetric Multiplayer Design The Hunt Evolves Trailer ------- Song ------- Stenbit - Birds and Dolphins

Johnny Knoxville Breaks Down Every Injury of His Career | Vanity Fair

Johnny Knoxville breaks down all the injuries of his career. From pepper spray and taser guns, to breaking his ankle crossing the LA river, to getting shot by a rocket over a lake and getting landed on by a motorbike, listen to Johnny break down the timeline of his injuries, Johnny's new movie Action Point is out now in theaters. Warning. The stunts in this interview were performed by professionals, so for your safety and the protection of those around you, do not attempt any of the stunts you're about to see. Still haven’t subscribed to Vanity Fair on YouTube? ►► ABOUT VANITY FAIR Arts and entertainment, business and media, politics, and world affairs—Vanity Fair’s features and exclusive videos capture the people, places, and ideas that define modern culture. Johnny Knoxville Breaks Down Every Injury of His Career | Vanity Fair Warning. The stunts in this interview were performed by professionals, so for your safety and the protection of those around you, do not attempt any of the stunts you're about to see.

Why We Remember Bioshock's Fort Frolic | Game Maker's Toolkit

The level "Fort Frolic" is often cited as one of the best parts of the original Bioshock - if not the entire Bioshock series. In this episode I return to the domain of Sander Cohen with a critical eye, to figure out what made this part of the game so interesting and beloved. Follow me on Twitter - Follow Game Maker's Toolkit on Tumblr - Support Game Maker's Toolkit on Patreon - Games shown in this episode (in order of appearance): BioShock (Irrational Games, 2007) Thief: Deadly Shadows (Ion Storm, 2004) Deus Ex: Mankind Divided (Eidos Montreal, 2016) Music used in this episode: 00:00 - Going Up, Going Down (BioShock) 01:19 - Mr Bubbles, Little Sister (BioShock) 04:33 - Cohen's Masterpiece, Part 1 (BioShock) 07:05 - Cohen's Masterpiece, Part 2 (BioShock) 08:17 - Cohen is Lurking (BioShock) 10:24 - Going Up, Going Down (BioShock) Credits Alphr: "In conversation with BioShock and The Magic Circle developer Jordan Thomas"

All Weapons of Bioshock: Weapon Comparison of all Bioshocks (incl. DLCs)

All the weapons of all Bioshocks, including DLCs. Which weapon do you like the most? Which one do you hate?

A doc-style video to summarize early design and gameplay elements that were very interresting and much more impressive compared to the final product. Infinite went through many revisions over the course of its development, Irrational Games had to scale back a lot of ideas, which was disappointing for some people after the E3 showcases. Everything shown here has been removed or downgraded to the point where it's just not comparable (intended first but didn't make sense). Self-explanatory quote from Ken Levine : "we cut enough content to make 5-6 full games". There's more in the official artbook if you're interrested.
----- Sources -----
Early Gameplay Demonstration
E3 2011 Gameplay Demo
About Sky-Lines
Factions at War
Windows Into Other Worlds

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