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Star Wars Jedi Knight Jedi Academy PC review. We’re finally reviewing Jedi Knight: Jedi Academy on PC. This is my first time playing Jedi Academy all the way through, in review I’m sorry I never gave this the time it deserved. Jedi Knight Jedi Academy PC game is much better than I had anticipated. Jedi Knight: Jedi Academy is not the fourth Kyle Katarn PC game. It’s more a sequel to Jedi Knight’s gameplay, than a sequel to its story. In Jedi Academy you play as Jaden Korr, a neophyte Jedi sent to Luke Skywalker’s Academy to join the New Jedi Order. As part of his Jedi Acdemy training, Jaden is sent on loads of smaller missions. I really liked this, it was sort of an old school PC gaming experience with a desert level, a snow level, a flying level. Originality might not be Star Wars Jedi Academy’s strongest suit, but variety certainly seems to be. Kyle Katarn does return in Jedi Knight Jedi Academy PC game. This time Kyle is an instructor at Luke’s Massassi Temple on Yavin 4. This ties pretty neatly into the Jedi Academy novels by Kevin J Anderson. Star Wars Jedi Academy continues the idea of the Grey Jedi; a Force-user who walks the line between the light and dark sides. Kyle mentions during Jaden’s training that powers from both sides will be available, and it’s up to him (or you, the player) to choose how best to fight your enemies. “Core” powers like Saber Throw, Force Speed, Jump etc all increase linearly with player progression. But there’s two banks of additional skills which the player gets to upgrade themselves, one point per stage. Halfway through the Jedi Academy PC game, Jaden is promoted to Jedi Knight and is given his choice of lightsaber. This is the most significant improvement from Jedi Knight II. You can choose from one blade, dual-wielding akimbo lightsabers or the most badass choice, the double-ender. Each choice comes with its own range of unlocked moves, combos and lightsaber forms. The single bladed lightsabers use the fast, medium and strong forms from the previous game, the saberstaff is always locked on strong mode. You can even customise your lightsabers; choose blade colour, hilt design. People have been telling me that the lightsaber combat is better in Jedi Academy PC game and I’ve just been like “Yeah whatever there’s just more stuff, it’s not better”. Nah, it is better. I was going wild about the lightsabers in Jedi Knight II: Jedi Outcast but genuinely, the lightsaber combat in Jedi Knight Jedi Academy is second to none. Star Wars Jedi Knight 2 still has a much better story, but if you’re looking for deep and rewarding combat gameplay, Jedi Academy is the PC game you’re looking for. http://store.steampowered.com/app/6020/ https://www.gog.com/game/star_wars_jedi_knight_jedi_academy http://www.twitter.com/thegameshowuk http://www.instagram.com/thegameshowuk http://www.facebook.com/thegameshowuk http://www.thegameshow.co.uk #jediacademy #secondwind #lucasarts ------------------------------------------------------------ "Star Song" and "Neon Skies " by Lee Rosevere are licensed under a Creative Commons Attribution 3.0 License. https://leerosevere.bandcamp.com/album/synthcronicity
Today I'm looking at the point-n-click sci fi adventure game Beneath a Steel Sky. Beautiful and wacky, this game is considered a cult classic. Consider Supporting me on Patreon: http://patreon.com/pushinguproses Social Media: Twitter: http://twitter.com/pushinuproses Facebook: http://facebook.com/pushinguproses Instagram: http://instagram.com/pushinuproses
Today, I review "Fate - Gates of Dawn" on "Pat's Nostalgia". "Fate" is often considered one of the best RPGs ever and while I wouldn't go that far, it's certainly one of the best for the Amiga - if not of the early 90s. The game's style is similar to the "Bard's Tale"-games or its better known quasi-sequel "Legend of Fairghail" while still being a real-time dungeon crawler like "Eye of the Beholder". One great thing is that Olaf Patzenhauer, the creator of the game, apparently made the game freeware so it can be downloaded legally. For example on: RuneTek98's site on http://dungeony.rpghry.cz/fate/ or Mightandmagicboard.de http://www.mightandmagicworld.de/phpbb/forum10.html For legal Amiga emulation get Amiga Forever http://www.amigaforever.com
WARNING: From start to finish, this video is filled with Cave Story spoilers. Don't watch if you don't want to be spoiled, but by now you should know that it's a great game. Play it. This was kind of unavoidable seeing the name of the main character's even a spoiler. For more awesome gaming videos, head on over to http://www.hiddenblock.com/ FOLLOW ME ON FACEBOOK! - http://www.facebook.com/BalrogGameRoom/ FOLLOW ME ON TWITTER! - http://www.twitter.com/BalrogGameRoom/ FOLLOW ME ON TWITCH FOR FUTURE STREAMS! - http://www.twitch.tv/BalrogTM Become my Patron! - http://www.patreon.com/BalrogTheMaster Channel design by: Nico Vliek http://www.twitter.com/WhaddupNico/
How can you use SD cards with Windows 98? What are the benfits and should you consider using SD cards in your Windows 98 Retro Gaming PC? In this video we will check out what you need to use SD cards with Windows 98. I will talk about what I like about them, the prices, what to watch out for and of course some benchmarks and loading times. I really like using SD cards. They are cheap, readily available, have retro friendly capacities, make it easy to copy files between old and new and with zero access times and decent transfer rates they also perform very well. Enjoy this video! Support the Channel: https://www.paypal.me/PhilsComputerLab Keep in touch: Facebook: https://www.facebook.com/groups/1850646748512610/ Twitter: https://twitter.com/philscomputerlb Instagram: https://www.instagram.com/philscomputerlab/ Website: http://www.philscomputerlab.com
Lure of the Temptress Amiga adventure game review. Played on the Armiga emulation console.
Lure of the Temptress is a 1992 point and click PC adventure game by Revolution Software. This is the first PC game by Revolution Software, the company who would go on to make Beneath a Steel Sky and my favourite adventure PC game, Broken Sword. Our player character Diermot starts the game waking up in a dungeon cell. Before long, he’s broken out of prison and into the village of Turnvale. Turnvale has been taken over by the rampaging Skorl, who are all under the enchantment of the titular Temptress, Selena. So off he pops on his merry adventure to defeat Selena and free the town of Turnvale.
Lure of the Temptress game director Charles Cecil said he wanted Lure of the Temptress not to take itself too seriously, kind of a half-way house between the wackier Lucasarts stuff and the more serious Sierra PC games. And so what you get is a game which hops between tongue-in-cheek British humour and some pretty bleak themes, meeting in the middle with a bit of that gallows humour. Diermot is your usual dim-witted adventure game character with the rest of the cast made up of your expected fantasy tropes. Lure of the Temptress was made by four blokes in Hull, this is exactly what you’re gonna get from that.
The Amiga game Lure of the Temptress plays out in only a few areas. You’ve got the dungeon, the town of Turnvale and The King’s castle. Most of the game takes place in the village itself with areas of interest being few and far between. The village is padded out with corridor sections which makes the game longer than it should be. Worse yet, a lot of these padding sections use the same artwork, so it’s pretty easy to get lost or forget where you most of the time. Puzzles are thin on the ground, with most of the gameplay involving that Peter to Paul conceit. You know, talk to the trader to get the metal bar. Give the metal bar to the shopkeeper, get the gem. Give the gem to the bar wench, get the flask etc etc. so getting about the place is important and it gets annoying when you keep losing track of where you are. On top of that, Lure of the Temptress designers thought it would be super realistic to have all the NPCs in the game wander about of their own accord, which means you can never bloody find them when you want them. An ambitious idea for the time, but considering the game takes about five hours to complete, I reckon about half of that is wasted just roaming about the place looking for people. And I think the less said about the characters pathfinding, the better.
One feature in Lure of the Temptress PC game which is pretty cool is the ability to order other NPCs around. There’s a couple of times you’ll need to use this skill to solve puzzles, and you can chain up really complex combinations of commands. It’s a shame this isn’t fleshed out more, as I think that’s a USP that could have made for some really sophisticated gameplay.
Lure of the Temptress was released in 1992 for DOS PC, Amiga and the Atari ST, Despite tough competition from the big boys in PC adventure gaming, those four lads from Hull did alright. Lure of the Temptress went to the top of the PC game charts here in the UK, where is stayed for the rest of the year. A cracking start, from which Revolution would go from strength to strength.
Revolution released Lure of the Temptress as freeware in 2003. You can download it for PC from ScummVM.org or GOG free of charge. It’s a perfect candidate for Second Wind, which is about celebrating the past and showcasing great PC games that you might have missed. I’m actually playing the Amiga version of the game here, which is bundled with the Armiga Amiga emulation console.
*High concept: Worth a play for a few hours, on your phone.*
#amiga #lureofthetemptress #secondwind
"Creative Destruction" by Nihilore is licensed under a Creative Commons Attribution 3.0 License.