Lure of the Temptress Amiga Game Review | Revolution Software's 1992 PC Adventure Game | Second Wind

author The Game Show   4 нед. назад

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Tulou - The ventures of Prince Dakkar and his pilgrimage to the abyss - Amiga Demo (AGA)

Great little atmospheric dreamy Amiga demo by Tulou - Release at Breakpoint 2010 - Ranked an unreal 6th!

Shivers Retro PC Game Review | Sierra's 1995 Abandonware Horror Adventure Game

Shivers 1995 point and click Adventure abandonware PC game review. Shivers is a 1995 point and click adventure PC game from Sierra Online. The opening FMV shows us that we're playing as a teenager being dared to spend the night in the spooky haunted museum at the top of the hill. Abandonware PC game Shivers gives you nothing off the bat. Right from the start the whole of "Professor Windlenot's Museum of the Strange and Unusual" is given to you to explore, and you’ve got one endless night to explore it. By exploring Professor Windlenot’s museum you stumble into the main objective of the Shivers adventure game. 15 years prior, two teenagers broke into the museum just like you, but they accidentally opened up nine clay pots, each one containing an evil spirit called an Ixupi. Since then the museum was condemned and left to rot until you showed up. For a 1995 PC game, I can’t knock Shivers for story or setting. Sierra On-line never shied away from grisly stuff in their PC games and Shivers fits pretty well into their 1995 horror adventure game catalogue. The spooky museum is actually fairly atmospheric. It’s kinda 90s Goosebumps atmosphere compared to something modern like SOMA. Shivers PC adventure game plays out in first person, like Myst or The 7th Guest. Shivers feels primitive to be honest. I was never a fan of this kind of gameplay but objectively it doesn’t affect the game. Shivers is a memorable adventure game and a different PC game for that presentation, so fair play. As I was playing Shivers PC game I was struck by how much work this would have been. Shivers is made up of over 2500 hand-drawn paintings which were all scanned in. There’s digital work, blue-screened actors and 3D modelling going on, so you can’t knock the work Sierra put into Shivers PC adventure game. Considering Shivers is running in 640x480 they’ve crammed a lot into those PC game pixels. The sound and music in Shivers PC were well-received at the time and for good reason. Taking advantage of the CD-ROM format, the music in Shivers PC game is one of the best things about it. All sound and music was undertaken by one guy, Guy Whitmore, who went on to make the music for the Blood games and No-one Lives Forever. The area that the Shivers abandonware PC game starts to fall down is the game. Shivers's museum is like a maze and moving around gets tedious after a while. You have to revisit the same old places time and again and it's not like you can WASD your way around; you're clicking about 500 million times. I said before that objectively this Myst style doesn’t objectively ruin the game but you’re more aware of the backtracking when you’re clicking a million times. Shivers puzzles are a mixed bag. Some of them are logical, or you can at least figure them out. But the organ, the harp are absolute garbage. Not all of Shivers PC game puzzles are like this, in fact Resident Evil 3 copied one of them so it shows there’s good in here but even the smallest nugget of poo can ruin even the biggest bowl of ice cream. To trap the Ixupi you need to find the right clay pot and the right lid, for the right Ixupi. If you have the right pot but the wrong lid, you have to pick which one to carry. The locations of the pots, lids and Ixupi in Shivers abandonware game is random, so you’ve got no clear direction at any point. Once you’ve finally caught one, the process starts again. This is easily one of the, if not the, most tedious gameplay loops in any PC adventure game I’ve played. It's not about hating on old games. I like having to take physical notes, draw little maps etc. it’s part of the old school way of playing retro PC games but the randomness twinned with the tedium in finding your way about got to be too much for us. If you want to play abandonware Shivers, this PC game is not available on GOG or Steam. Shivers is complete abandonware. You’ll need to track down a physical copy like we did. You can find it on abandonware websites, even then I doubt you'll get it running easily without an old PC. In closing, the Mrs enjoyed Shivers for the nostalgia. We enjoyed playing a PC game together and it was fun to play a game I’d ever even heard of let alone played. If you’re new to PC adventure games there’s two dozen games I’d recommend before Shivers. Still, good for a spookout.

Tulou - S.O.S.N.S.B.S.B - Amiga Demo - AGA (50 FPS)

Excellent little AGA demo by Tulou which was released at Gerp 2018. This is "Something Old, Something New, Something Borrowed, Something Blue" ... Watch out for the Chris.G/Trump love-child cameo :) Released at Gerp 2018... Credits: Code & Visuals: Todi Music: Esau HD (50fps on compatible browsers)

(PS1) Broken Sword The Shadow of the Templars. Trailer Broken Sword: The Shadow of the Templars (known as Circle of Blood in the United States) is a point-and-click adventure computer game released to the PC on November 5, 1996. It was released on the PlayStation in December that same year and on the GBA March 19, 2002. It has also been ported to the Palm OS by Astraware, and re-released to the Wii, PC, Mac and Nintendo DS as a director's cut. It was followed by Broken Sword II: The Smoking Mirror.

How to Install DR DOS 8.0

In this video we discuss how to install DR DOS 8.0. DR-DOS is disk operating system. written for IBM PC-compatible personal computers. It was originally developed by Gary Kildall's Digital Research and derived from Concurrent PC DOS 6.0, which was an advanced successor of CP/M-86 Q: ms dos A: MS-DOS is a discontinued operating system for x86-based personal computers mostly developed by Microsoft. Q: dosbox download A: Q: dos commands A: Q: pc dos A: a discontinued operating system for the IBM Personal Computer, manufactured and sold by IBM from the early 1980s into the 2000s Q: boot disk A: Q: dos emulator A: Q: caldera A: a US-based software company founded in 1994 to develop Linux- and DOS-based operating system products Q: dos operating system A: DOS is a family of disk operating systems primarily consisting of MS-DOS and a rebranded version under the name IBM PC DOS which were introduced in 1981 Q: dos commands list A: Q: dos prompt A: Q: dr dos download A: Q: caldera software A: Q: install dos A: Q: software installation A: Q: how to install operating system A: Q: types of software installation A: Q: how to instal software A: Channel Page: Subscribe: If you are interested in learning about MS-DOS and how to use it. Check out these playlist If you want to learn more about early versions of Windows and what can be done with them. Check out these playlists. Welcome to the Adventure! This is Adam. If this is your first time here thank you for stopping by. On this channel we discuss retro tech and legacy software. From how to videos to demonstrations and experimentation. There is a little bit here for all manner or retro enthusiasts. Here are some suggestions for videos to check out I appreciate you spending time here with me on the channel. If you would like to join me every Thursday for more on retro tech and legacy software please subscribe and click the bell icon so you don’t miss anything. Follow Me on Social Media Twitter: Facebook: Adventures-in-Nostalgia-296470697396560/

Lure of the Temptress Amiga adventure game review. Played on the Armiga emulation console.

Lure of the Temptress is a 1992 point and click PC adventure game by Revolution Software. This is the first PC game by Revolution Software, the company who would go on to make Beneath a Steel Sky and my favourite adventure PC game, Broken Sword. Our player character Diermot starts the game waking up in a dungeon cell. Before long, he’s broken out of prison and into the village of Turnvale. Turnvale has been taken over by the rampaging Skorl, who are all under the enchantment of the titular Temptress, Selena. So off he pops on his merry adventure to defeat Selena and free the town of Turnvale.

Lure of the Temptress game director Charles Cecil said he wanted Lure of the Temptress not to take itself too seriously, kind of a half-way house between the wackier Lucasarts stuff and the more serious Sierra PC games. And so what you get is a game which hops between tongue-in-cheek British humour and some pretty bleak themes, meeting in the middle with a bit of that gallows humour. Diermot is your usual dim-witted adventure game character with the rest of the cast made up of your expected fantasy tropes. Lure of the Temptress was made by four blokes in Hull, this is exactly what you’re gonna get from that.

The Amiga game Lure of the Temptress plays out in only a few areas. You’ve got the dungeon, the town of Turnvale and The King’s castle. Most of the game takes place in the village itself with areas of interest being few and far between. The village is padded out with corridor sections which makes the game longer than it should be. Worse yet, a lot of these padding sections use the same artwork, so it’s pretty easy to get lost or forget where you most of the time. Puzzles are thin on the ground, with most of the gameplay involving that Peter to Paul conceit. You know, talk to the trader to get the metal bar. Give the metal bar to the shopkeeper, get the gem. Give the gem to the bar wench, get the flask etc etc. so getting about the place is important and it gets annoying when you keep losing track of where you are. On top of that, Lure of the Temptress designers thought it would be super realistic to have all the NPCs in the game wander about of their own accord, which means you can never bloody find them when you want them. An ambitious idea for the time, but considering the game takes about five hours to complete, I reckon about half of that is wasted just roaming about the place looking for people. And I think the less said about the characters pathfinding, the better.

One feature in Lure of the Temptress PC game which is pretty cool is the ability to order other NPCs around. There’s a couple of times you’ll need to use this skill to solve puzzles, and you can chain up really complex combinations of commands. It’s a shame this isn’t fleshed out more, as I think that’s a USP that could have made for some really sophisticated gameplay.

Lure of the Temptress was released in 1992 for DOS PC, Amiga and the Atari ST, Despite tough competition from the big boys in PC adventure gaming, those four lads from Hull did alright. Lure of the Temptress went to the top of the PC game charts here in the UK, where is stayed for the rest of the year. A cracking start, from which Revolution would go from strength to strength.

Revolution released Lure of the Temptress as freeware in 2003. You can download it for PC from or GOG free of charge. It’s a perfect candidate for Second Wind, which is about celebrating the past and showcasing great PC games that you might have missed. I’m actually playing the Amiga version of the game here, which is bundled with the Armiga Amiga emulation console.

*High concept: Worth a play for a few hours, on your phone.*


"Creative Destruction" by Nihilore is licensed under a Creative Commons Attribution 3.0 License.

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