Lure of the Temptress Amiga Game Review | Revolution Software's 1992 PC Adventure Game | Second Wind

author The Game Show   4 мес. назад
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Best Upcoming Point & Click Adventure Games 2017 - 2018

Feel free to share your suggestions in the comment section! Don't forget to vote for your favorite upcoming game from this video. 10. Adventure of Bertram Fiddle Ep 2 -- https://goo.gl/vURZQ2 9. The Pillars of the Earth -- https://goo.gl/jopkfj 8. The Inner World: The Last Wind Monk -- https://goo.gl/jpV4hU 7. Detective Gallo -- https://goo.gl/cJScko 6. Lovecraft Tales -- https://goo.gl/cU1upz 5. Ira -- https://goo.gl/6sgkKv 4. The Long Reach -- https://goo.gl/4XpFbw 3. Gibbous - A Cthulhu Adventure -- https://goo.gl/pysAzd 2. Harold Halibut -- https://goo.gl/fxLik8 1. Jenny Le Clue - Detectivu -- https://goo.gl/fMh9Yi Intro song: Airglow - Memory Bank -- Attribution 4.0 International (CC BY 4.0) https://goo.gl/tXApjv

Installing Windows 98 on a SD card - How? Why? Worth it?

How can you use SD cards with Windows 98? What are the benfits and should you consider using SD cards in your Windows 98 Retro Gaming PC? In this video we will check out what you need to use SD cards with Windows 98. I will talk about what I like about them, the prices, what to watch out for and of course some benchmarks and loading times. I really like using SD cards. They are cheap, readily available, have retro friendly capacities, make it easy to copy files between old and new and with zero access times and decent transfer rates they also perform very well. Enjoy this video! ♦Keep in touch with me♦ Retro PC Gaming Facebook Group: https://goo.gl/1c98Nb Twitter: https://twitter.com/philscomputerlb Instagram: https://www.instagram.com/philscomputerlab/ My website: http://www.philscomputerlab.com/

Shivers Retro PC Game Review | Sierra's 1995 Abandonware Horror Adventure Game

Shivers 1995 point and click Adventure abandonware PC game review. Shivers is a 1995 point and click adventure PC game from Sierra Online. The opening FMV shows us that we're playing as a teenager being dared to spend the night in the spooky haunted museum at the top of the hill. Abandonware PC game Shivers gives you nothing off the bat. Right from the start the whole of "Professor Windlenot's Museum of the Strange and Unusual" is given to you to explore, and you’ve got one endless night to explore it. By exploring Professor Windlenot’s museum you stumble into the main objective of the Shivers adventure game. 15 years prior, two teenagers broke into the museum just like you, but they accidentally opened up nine clay pots, each one containing an evil spirit called an Ixupi. Since then the museum was condemned and left to rot until you showed up. For a 1995 PC game, I can’t knock Shivers for story or setting. Sierra On-line never shied away from grisly stuff in their PC games and Shivers fits pretty well into their 1995 horror adventure game catalogue. The spooky museum is actually fairly atmospheric. It’s kinda 90s Goosebumps atmosphere compared to something modern like SOMA. Shivers PC adventure game plays out in first person, like Myst or The 7th Guest. Shivers feels primitive to be honest. I was never a fan of this kind of gameplay but objectively it doesn’t affect the game. Shivers is a memorable adventure game and a different PC game for that presentation, so fair play. As I was playing Shivers PC game I was struck by how much work this would have been. Shivers is made up of over 2500 hand-drawn paintings which were all scanned in. There’s digital work, blue-screened actors and 3D modelling going on, so you can’t knock the work Sierra put into Shivers PC adventure game. Considering Shivers is running in 640x480 they’ve crammed a lot into those PC game pixels. The sound and music in Shivers PC were well-received at the time and for good reason. Taking advantage of the CD-ROM format, the music in Shivers PC game is one of the best things about it. All sound and music was undertaken by one guy, Guy Whitmore, who went on to make the music for the Blood games and No-one Lives Forever. The area that the Shivers abandonware PC game starts to fall down is the game. Shivers's museum is like a maze and moving around gets tedious after a while. You have to revisit the same old places time and again and it's not like you can WASD your way around; you're clicking about 500 million times. I said before that objectively this Myst style doesn’t objectively ruin the game but you’re more aware of the backtracking when you’re clicking a million times. Shivers puzzles are a mixed bag. Some of them are logical, or you can at least figure them out. But the organ, the harp are absolute garbage. Not all of Shivers PC game puzzles are like this, in fact Resident Evil 3 copied one of them so it shows there’s good in here but even the smallest nugget of poo can ruin even the biggest bowl of ice cream. To trap the Ixupi you need to find the right clay pot and the right lid, for the right Ixupi. If you have the right pot but the wrong lid, you have to pick which one to carry. The locations of the pots, lids and Ixupi in Shivers abandonware game is random, so you’ve got no clear direction at any point. Once you’ve finally caught one, the process starts again. This is easily one of the, if not the, most tedious gameplay loops in any PC adventure game I’ve played. It's not about hating on old games. I like having to take physical notes, draw little maps etc. it’s part of the old school way of playing retro PC games but the randomness twinned with the tedium in finding your way about got to be too much for us. If you want to play abandonware Shivers, this PC game is not available on GOG or Steam. Shivers is complete abandonware. You’ll need to track down a physical copy like we did. You can find it on abandonware websites, even then I doubt you'll get it running easily without an old PC. In closing, the Mrs enjoyed Shivers for the nostalgia. We enjoyed playing a PC game together and it was fun to play a game I’d ever even heard of let alone played. If you’re new to PC adventure games there’s two dozen games I’d recommend before Shivers. Still, good for a spookout.

Armiga Review // Amiga 500 Hardware Emulation Console

The Armiga is a new Amiga emulating microconsole which emulates the original Amiga 500 and brings a raft of modern console features to the table. Built around a Dual Core ARM CPU, the Armiga outputs 720p emulated Amiga game footage over HDMI with spot-on emulation and stereo sound, all in this gorgeous 3D-printed case. Amiga games can be run from the included microSD card or loaded from a flash stick in one of the two USB ports. PC-standard mouses, keyboards and game pads are all supported over USB. When compared to a lot of recent emulation consoles, already the Armiga is leagues ahead with a host of modern outputs as well as an ethernet port for networking and updates. But the heart of what makes the Armiga the bee’s knees is the custom Amiga floppy controller. The guys at the Armiga project have developed their own Amiga floppy controller, capable of reading, decoding and even ripping original Amiga game disks. The Armiga can read and backup your collection of old Amiga disks, which is becoming more and more important as those discs slowly knacker out. Each Armiga comes bundled with a fully legal licensed copy of Kickstart 1.3 so all operations are above board and legal. Once booted up, the Armiga’s graphical menu is sensible and no-nonsense. Browsing for Amiga roms and games and adding custom game covers is easy if you have even a basic knowledge of PCs. The USB stick support is just the ticket if you don’t have an SD card reader or can’t be chuffed to muck about with it. Provided your USB stick is formatted to FAT or FAT32 you’re off and away. As I mentioned before, The Armiga OS has been optimized for that ARM CPU, giving us an upscaled 720p game output and perfectly emulated Amiga sound. The video output can be enhanced with post-effects which is grand for getting that old telly look which some retro gamers are fond of. The Armiga also supports savestates which is a Godsend as a lot of Amiga games can be a tad hard and take ages to load. Amiga ROM gameplay from what I’ve seen is tickety-boo. Loading times can be sped up and the only slowdown or dropped frames I’ve witnessed is in line with the original Amiga 500 machine. Gamepad support is brilliant; I’ve tried EVERY CONTROLLER I COULD FIND, INCLUDING THE AWESOME JAB USB NES PAD FROM RETRO FIGHTERS, and it all works. There is a virtual Amiga keyboard and Amiga mouse so everything can be controlled from a joypad, but it’s a bit dodgy in honesty. It’s great for when you need to navigate the menus, but don’t try to play UFO with a controller. The Armiga console emulates an Amiga 500 with 1MB of RAM, but the latest update has added mild Amiga AGA SUPPORT, which is top drawer for Amiga fans as this adds the Amiga 1200 library to the supported Amiga games list. Amiga 1200 emulation support is a bit wonky at the moment, but updates are always coming out. Besides, the Armiga is sold as an A500 emulator so there’s no grounds to whinge about A1200 support. Every game or ROM is a bonus. Speaking of updates, the unit can update itself over the included Ethernet port or manually by adding the update file to the SD card. As if all of that isn’t reason enough to buy one, booting an Armiga without the microSD card boots into Android 4.2! With this dual-boot feature you could load more retro emulators and ROMs, you can run Kodi - you can do anything you’d do with an Android device, in addition to it being an Amiga emulator console! If you’re serious about Amiga emulation, Amiga gaming or curious about retro computers, the Armiga is a fabulous purchase and is worth every penny of the €120 price tag. That’s about what the Spectrum Vega cost at launch but this comes with about 1000% more features. The €170 floppy-drive unit is a great purchase for the Amiga aficionado who wants to salvage their Amiga floppies before Father Time buggers them up for good. Check out www.armigaproject.com for support, updates and purchasing and please subscribe for more old PC gaming videos. www.twitter.com/thegameshowuk www.instagram.com/thegameshowuk www.facebook.com/thegameshowuk www.thegameshow.co.uk ------------------------------------------------------------------------------------------- "Tides" by Midwest Collective is licensed under a Creative Commons Attribution 3.0 License. https://midwestcollective.bandcamp.com/album/odyssey

Jedi Knight: Jedi Academy PC Review | Second Wind Retro Star Wars PC Reviews

Star Wars Jedi Knight Jedi Academy PC review. We’re finally reviewing Jedi Knight: Jedi Academy on PC. This is my first time playing Jedi Academy all the way through, in review I’m sorry I never gave this the time it deserved. Jedi Knight Jedi Academy PC game is much better than I had anticipated. Jedi Knight: Jedi Academy is not the fourth Kyle Katarn PC game. It’s more a sequel to Jedi Knight’s gameplay, than a sequel to its story. In Jedi Academy you play as Jaden Korr, a neophyte Jedi sent to Luke Skywalker’s Academy to join the New Jedi Order. As part of his Jedi Acdemy training, Jaden is sent on loads of smaller missions. I really liked this, it was sort of an old school PC gaming experience with a desert level, a snow level, a flying level. Originality might not be Star Wars Jedi Academy’s strongest suit, but variety certainly seems to be. Kyle Katarn does return in Jedi Knight Jedi Academy PC game. This time Kyle is an instructor at Luke’s Massassi Temple on Yavin 4. This ties pretty neatly into the Jedi Academy novels by Kevin J Anderson. Star Wars Jedi Academy continues the idea of the Grey Jedi; a Force-user who walks the line between the light and dark sides. Kyle mentions during Jaden’s training that powers from both sides will be available, and it’s up to him (or you, the player) to choose how best to fight your enemies. “Core” powers like Saber Throw, Force Speed, Jump etc all increase linearly with player progression. But there’s two banks of additional skills which the player gets to upgrade themselves, one point per stage. Halfway through the Jedi Academy PC game, Jaden is promoted to Jedi Knight and is given his choice of lightsaber. This is the most significant improvement from Jedi Knight II. You can choose from one blade, dual-wielding akimbo lightsabers or the most badass choice, the double-ender. Each choice comes with its own range of unlocked moves, combos and lightsaber forms. The single bladed lightsabers use the fast, medium and strong forms from the previous game, the saberstaff is always locked on strong mode. You can even customise your lightsabers; choose blade colour, hilt design. People have been telling me that the lightsaber combat is better in Jedi Academy PC game and I’ve just been like “Yeah whatever there’s just more stuff, it’s not better”. Nah, it is better. I was going wild about the lightsabers in Jedi Knight II: Jedi Outcast but genuinely, the lightsaber combat in Jedi Knight Jedi Academy is second to none. Star Wars Jedi Knight 2 still has a much better story, but if you’re looking for deep and rewarding combat gameplay, Jedi Academy is the PC game you’re looking for. http://store.steampowered.com/app/6020/ https://www.gog.com/game/star_wars_jedi_knight_jedi_academy http://www.twitter.com/thegameshowuk http://www.instagram.com/thegameshowuk http://www.facebook.com/thegameshowuk http://www.thegameshow.co.uk ------------------------------------------------------------ "Star Song" and "Neon Skies " by Lee Rosevere are licensed under a Creative Commons Attribution 3.0 License. https://leerosevere.bandcamp.com/album/synthcronicity

Lure of the Temptress Amiga adventure game review. Played on the Armiga emulation console.

Lure of the Temptress is a 1992 point and click PC adventure game by Revolution Software. This is the first PC game by Revolution Software, the company who would go on to make Beneath a Steel Sky and my favourite adventure PC game, Broken Sword. Our player character Diermot starts the game waking up in a dungeon cell. Before long, he’s broken out of prison and into the village of Turnvale. Turnvale has been taken over by the rampaging Skorl, who are all under the enchantment of the titular Temptress, Selena. So off he pops on his merry adventure to defeat Selena and free the town of Turnvale.

Lure of the Temptress game director Charles Cecil said he wanted Lure of the Temptress not to take itself too seriously, kind of a half-way house between the wackier Lucasarts stuff and the more serious Sierra PC games. And so what you get is a game which hops between tongue-in-cheek British humour and some pretty bleak themes, meeting in the middle with a bit of that gallows humour. Diermot is your usual dim-witted adventure game character with the rest of the cast made up of your expected fantasy tropes. Lure of the Temptress was made by four blokes in Hull, this is exactly what you’re gonna get from that.

The Amiga game Lure of the Temptress plays out in only a few areas. You’ve got the dungeon, the town of Turnvale and The King’s castle. Most of the game takes place in the village itself with areas of interest being few and far between. The village is padded out with corridor sections which makes the game longer than it should be. Worse yet, a lot of these padding sections use the same artwork, so it’s pretty easy to get lost or forget where you most of the time. Puzzles are thin on the ground, with most of the gameplay involving that Peter to Paul conceit. You know, talk to the trader to get the metal bar. Give the metal bar to the shopkeeper, get the gem. Give the gem to the bar wench, get the flask etc etc. so getting about the place is important and it gets annoying when you keep losing track of where you are. On top of that, Lure of the Temptress designers thought it would be super realistic to have all the NPCs in the game wander about of their own accord, which means you can never bloody find them when you want them. An ambitious idea for the time, but considering the game takes about five hours to complete, I reckon about half of that is wasted just roaming about the place looking for people. And I think the less said about the characters pathfinding, the better.

One feature in Lure of the Temptress PC game which is pretty cool is the ability to order other NPCs around. There’s a couple of times you’ll need to use this skill to solve puzzles, and you can chain up really complex combinations of commands. It’s a shame this isn’t fleshed out more, as I think that’s a USP that could have made for some really sophisticated gameplay.

Lure of the Temptress was released in 1992 for DOS PC, Amiga and the Atari ST, Despite tough competition from the big boys in PC adventure gaming, those four lads from Hull did alright. Lure of the Temptress went to the top of the PC game charts here in the UK, where is stayed for the rest of the year. A cracking start, from which Revolution would go from strength to strength.

Revolution released Lure of the Temptress as freeware in 2003. You can download it for PC from ScummVM.org or GOG free of charge. It’s a perfect candidate for Second Wind, which is about celebrating the past and showcasing great PC games that you might have missed. I’m actually playing the Amiga version of the game here, which is bundled with the Armiga Amiga emulation console.

*High concept: Worth a play for a few hours, on your phone.*

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